servuo/Scripts/Mobiles/Normal/LesserHiryu.cs
TrueUO a99dec6807
Changes (#4781)
All loot pack items are now generated when the mobile is killed.

Reworked monster stealing and begging.

Various re-structuring and bug fixes.

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-05-13 07:58:04 -07:00

170 lines
4.5 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a hiryu corpse")]
public class LesserHiryu : BaseMount
{
[Constructable]
public LesserHiryu()
: base("a lesser hiryu", 243, 0x3E94, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Hue = GetHue();
SetStr(301, 410);
SetDex(171, 270);
SetInt(301, 325);
SetHits(401, 600);
SetMana(60);
SetDamage(18, 23);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 45, 70);
SetResistance(ResistanceType.Fire, 60, 80);
SetResistance(ResistanceType.Cold, 5, 15);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.Anatomy, 75.1, 80.0);
SetSkill(SkillName.MagicResist, 85.1, 100.0);
SetSkill(SkillName.Tactics, 100.1, 110.0);
SetSkill(SkillName.Wrestling, 100.1, 120.0);
Fame = 10000;
Karma = -10000;
Tamable = true;
ControlSlots = 3;
MinTameSkill = 98.7;
SetWeaponAbility(WeaponAbility.Dismount);
SetSpecialAbility(SpecialAbility.GraspingClaw);
}
public LesserHiryu(Serial serial)
: base(serial)
{
}
public override bool StatLossAfterTame => true;
public override int TreasureMapLevel => 3;
public override int Meat => 16;
public override int Hides => 60;
public override FoodType FavoriteFood => FoodType.Meat;
public override bool CanAngerOnTame => true;
public override bool OverrideBondingReqs()
{
if (ControlMaster.Skills[SkillName.Bushido].Base >= 90.0)
return true;
return false;
}
public override int GetAngerSound()
{
return 0x4FE;
}
public override int GetIdleSound()
{
return 0x4FD;
}
public override int GetAttackSound()
{
return 0x4FC;
}
public override int GetHurtSound()
{
return 0x4FF;
}
public override int GetDeathSound()
{
return 0x4FB;
}
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 2);
AddLoot(LootPack.Gems, 4);
AddLoot(LootPack.BonsaiSeed);
}
public override double GetControlChance(Mobile m, bool useBaseSkill)
{
AbilityProfile profile = PetTrainingHelper.GetAbilityProfile(this);
if (profile != null && profile.HasCustomized())
{
return base.GetControlChance(m, useBaseSkill);
}
double tamingChance = base.GetControlChance(m, useBaseSkill);
if (tamingChance >= 0.95)
{
return tamingChance;
}
double skill = (useBaseSkill ? m.Skills.Bushido.Base : m.Skills.Bushido.Value);
if (skill < 90.0)
{
return tamingChance;
}
double bushidoChance = (skill - 30.0) / 100;
if (m.Skills.Bushido.Base >= 120)
bushidoChance += 0.05;
return bushidoChance > tamingChance ? bushidoChance : tamingChance;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(4);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
private static int GetHue()
{
int rand = Utility.Random(527);
/*
500 527 No Hue Color 94.88% 0
10 527 Green 1.90% 0x8295
10 527 Green 1.90% 0x8163 (Very Close to Above Green) //this one is an approximation
5 527 Dark Green 0.95% 0x87D4
1 527 Valorite 0.19% 0x88AB
1 527 Midnight Blue 0.19% 0x8258
* */
if (rand <= 0)
return 0x8258;
else if (rand <= 1)
return 0x88AB;
else if (rand <= 6)
return 0x87D4;
else if (rand <= 16)
return 0x8163;
else if (rand <= 26)
return 0x8295;
return 0;
}
}
}