mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
All loot pack items are now generated when the mobile is killed. Reworked monster stealing and begging. Various re-structuring and bug fixes. Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
79 lines
2.4 KiB
C#
79 lines
2.4 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a liche's corpse")]
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public class Lich : BaseCreature
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{
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[Constructable]
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public Lich()
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: base(AIType.AI_NecroMage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a lich";
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Body = 24;
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BaseSoundID = 0x3E9;
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SetStr(171, 200);
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SetDex(126, 145);
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SetInt(276, 305);
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SetHits(103, 120);
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SetDamage(24, 26);
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SetDamageType(ResistanceType.Physical, 10);
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SetDamageType(ResistanceType.Cold, 40);
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SetDamageType(ResistanceType.Energy, 50);
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SetResistance(ResistanceType.Physical, 40, 60);
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SetResistance(ResistanceType.Fire, 20, 30);
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SetResistance(ResistanceType.Cold, 50, 60);
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SetResistance(ResistanceType.Poison, 55, 65);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.Necromancy, 89, 99.1);
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SetSkill(SkillName.SpiritSpeak, 90.0, 99.0);
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SetSkill(SkillName.EvalInt, 100.0);
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SetSkill(SkillName.Magery, 70.1, 80.0);
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SetSkill(SkillName.Meditation, 85.1, 95.0);
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SetSkill(SkillName.MagicResist, 80.1, 100.0);
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SetSkill(SkillName.Tactics, 70.1, 90.0);
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Fame = 8000;
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Karma = -8000;
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}
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public Lich(Serial serial)
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: base(serial)
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{
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}
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public override TribeType Tribe => TribeType.Undead;
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public override bool CanRummageCorpses => true;
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public override bool BleedImmune => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override int TreasureMapLevel => 3;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.MedScrolls, 2);
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AddLoot(LootPack.NecroRegs, 17, 24);
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AddLoot(LootPack.RandomLootItem(new Type[] { typeof(LichFormScroll), typeof(PoisonStrikeScroll), typeof(StrangleScroll), typeof(VengefulSpiritScroll), typeof(WitherScroll) }, false, true));
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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