servuo/Scripts/Mobiles/Normal/Minotaur.cs
TrueUO e2dd8b44dd
Change (#4840)
Converted Winch Assembly to peerless Altar
Converted Shadowlord to BasePeerless
Converted peerless keys to BaseDecayingItem
Server startup will require you to delete items. This if fine. It will auto re-generate deleted items.

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-09-06 09:13:59 -07:00

72 lines
1.9 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a minotaur corpse")]
public class Minotaur : BaseCreature
{
[Constructable]
public Minotaur()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)// NEED TO CHECK
{
Name = "a minotaur";
Body = 263;
BaseSoundID = 1270;
SetStr(301, 340);
SetDex(91, 110);
SetInt(31, 50);
SetHits(301, 340);
SetDamage(11, 20);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 55, 65);
SetResistance(ResistanceType.Fire, 25, 35);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.Meditation, 0);
SetSkill(SkillName.EvalInt, 0);
SetSkill(SkillName.Magery, 0);
SetSkill(SkillName.Poisoning, 0);
SetSkill(SkillName.Anatomy, 0);
SetSkill(SkillName.MagicResist, 56.1, 64.0);
SetSkill(SkillName.Tactics, 93.3, 97.8);
SetSkill(SkillName.Wrestling, 90.4, 92.1);
Fame = 5000;
Karma = -5000;
SetWeaponAbility(WeaponAbility.ParalyzingBlow);
}
public Minotaur(Serial serial)
: base(serial)
{
}
public override int TreasureMapLevel => 3;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.ArcanistScrolls, 0, 1);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
reader.ReadInt();
}
}
}