servuo/Scripts/Mobiles/Normal/Orc.cs
TrueUO a99dec6807
Changes (#4781)
All loot pack items are now generated when the mobile is killed.

Reworked monster stealing and begging.

Various re-structuring and bug fixes.

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-05-13 07:58:04 -07:00

96 lines
2.7 KiB
C#

using Server.Items;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName("an orcish corpse")]
public class Orc : BaseCreature
{
[Constructable]
public Orc()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("orc");
Body = 17;
BaseSoundID = 0x45A;
SetStr(96, 120);
SetDex(81, 105);
SetInt(36, 60);
SetHits(58, 72);
SetDamage(5, 7);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 25, 30);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.MagicResist, 50.1, 75.0);
SetSkill(SkillName.Tactics, 55.1, 80.0);
SetSkill(SkillName.Wrestling, 50.1, 70.0);
Fame = 1500;
Karma = -1500;
}
public Orc(Serial serial)
: base(serial)
{
}
public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
public override bool CanRummageCorpses => true;
public override int TreasureMapLevel => 1;
public override int Meat => 1;
public override TribeType Tribe => TribeType.Orc;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
AddLoot(LootPack.LootItem<BolaBall>(20.0));
AddLoot(LootPack.LootItem<Yeast>(50.0, true));
AddLoot(LootPack.LootItem<ThighBoots>());
}
public override bool IsEnemy(Mobile m)
{
if (m.Player && m.FindItemOnLayer(Layer.Helm) is OrcishKinMask)
return false;
return base.IsEnemy(m);
}
public override void AggressiveAction(Mobile aggressor, bool criminal)
{
base.AggressiveAction(aggressor, criminal);
Item item = aggressor.FindItemOnLayer(Layer.Helm);
if (item is OrcishKinMask)
{
AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0);
item.Delete();
aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
aggressor.PlaySound(0x307);
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}