mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
All loot pack items are now generated when the mobile is killed. Reworked monster stealing and begging. Various re-structuring and bug fixes. Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
96 lines
2.7 KiB
C#
96 lines
2.7 KiB
C#
using Server.Items;
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using Server.Misc;
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namespace Server.Mobiles
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{
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[CorpseName("an orcish corpse")]
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public class Orc : BaseCreature
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{
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[Constructable]
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public Orc()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = NameList.RandomName("orc");
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Body = 17;
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BaseSoundID = 0x45A;
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SetStr(96, 120);
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SetDex(81, 105);
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SetInt(36, 60);
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SetHits(58, 72);
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SetDamage(5, 7);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 25, 30);
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SetResistance(ResistanceType.Fire, 20, 30);
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SetResistance(ResistanceType.Cold, 10, 20);
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SetResistance(ResistanceType.Poison, 10, 20);
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SetResistance(ResistanceType.Energy, 20, 30);
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SetSkill(SkillName.MagicResist, 50.1, 75.0);
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SetSkill(SkillName.Tactics, 55.1, 80.0);
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SetSkill(SkillName.Wrestling, 50.1, 70.0);
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Fame = 1500;
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Karma = -1500;
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}
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public Orc(Serial serial)
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: base(serial)
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{
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}
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public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
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public override bool CanRummageCorpses => true;
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public override int TreasureMapLevel => 1;
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public override int Meat => 1;
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public override TribeType Tribe => TribeType.Orc;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Meager);
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AddLoot(LootPack.LootItem<BolaBall>(20.0));
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AddLoot(LootPack.LootItem<Yeast>(50.0, true));
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AddLoot(LootPack.LootItem<ThighBoots>());
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}
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public override bool IsEnemy(Mobile m)
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{
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if (m.Player && m.FindItemOnLayer(Layer.Helm) is OrcishKinMask)
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return false;
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return base.IsEnemy(m);
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}
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public override void AggressiveAction(Mobile aggressor, bool criminal)
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{
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base.AggressiveAction(aggressor, criminal);
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Item item = aggressor.FindItemOnLayer(Layer.Helm);
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if (item is OrcishKinMask)
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{
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AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0);
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item.Delete();
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aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
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aggressor.PlaySound(0x307);
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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