servuo/Scripts/Mobiles/Normal/PatchworkSkeleton.cs
2020-04-16 20:37:29 -04:00

69 lines
No EOL
1.9 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a patchwork skeletal corpse")]
public class PatchworkSkeleton : BaseCreature
{
[Constructable]
public PatchworkSkeleton()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "a patchwork skeleton";
Body = 309;
BaseSoundID = 0x48D;
SetStr(96, 120);
SetDex(71, 95);
SetInt(16, 40);
SetHits(58, 72);
SetDamage(18, 22);
SetDamageType(ResistanceType.Physical, 85);
SetDamageType(ResistanceType.Cold, 15);
SetResistance(ResistanceType.Physical, 55, 65);
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Cold, 70, 80);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.MagicResist, 70.1, 95.0);
SetSkill(SkillName.Tactics, 55.1, 80.0);
SetSkill(SkillName.Wrestling, 50.1, 70.0);
Fame = 500;
Karma = -500;
SetWeaponAbility(WeaponAbility.Dismount);
}
public PatchworkSkeleton(Serial serial)
: base(serial)
{
}
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}