servuo/Scripts/Mobiles/Normal/Pig.cs
TrueUO 1c7f53a414
OCT17 (#4887)
* OCT17

Minor gump cleanup and XML cleanup.

* Improvements

- Skill Gain is no longer redundantly checked against the same values inside of XMLSpawner.
- AI_Animal (which was not used and just defaulted to AI_Melee) along with AI_Beserk, AI_Predator, and AI_Thief have been safely removed.
- ItemFlags.cs has been moved from XMLSpawner to MISC.
- Removed some misc double calls.

* Needed for recent AI fix.

* Item Fix
2020-10-21 10:15:47 -07:00

58 lines
1.4 KiB
C#

namespace Server.Mobiles
{
[CorpseName("a pig corpse")]
public class Pig : BaseCreature
{
[Constructable]
public Pig()
: base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Name = "a pig";
Body = 0xCB;
BaseSoundID = 0xC4;
SetStr(20);
SetDex(20);
SetInt(5);
SetHits(12);
SetMana(0);
SetDamage(2, 4);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 10, 15);
SetSkill(SkillName.MagicResist, 5.0);
SetSkill(SkillName.Tactics, 5.0);
SetSkill(SkillName.Wrestling, 5.0);
Fame = 150;
Karma = 0;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 11.1;
}
public Pig(Serial serial)
: base(serial)
{
}
public override int Meat => 1;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}