servuo/Scripts/Mobiles/Normal/PitFiend.cs
2020-04-16 18:41:32 -07:00

69 lines
2 KiB
C#

namespace Server.Mobiles
{
[CorpseName("a pit fiend corpse")]
public class PitFiend : BaseCreature
{
[Constructable]
public PitFiend()
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "a pit fiend";
Body = 43;
Hue = 1863;
BaseSoundID = 357;
SetStr(376, 405);
SetDex(176, 195);
SetInt(201, 225);
SetHits(226, 243);
SetDamage(15, 20);
SetSkill(SkillName.EvalInt, 80.1, 90.0);
SetSkill(SkillName.Magery, 80.1, 90.0);
SetSkill(SkillName.MagicResist, 75.1, 85.0);
SetSkill(SkillName.Tactics, 80.1, 90.0);
SetSkill(SkillName.Wrestling, 80.1, 100.0);
SetResistance(ResistanceType.Physical, 55, 65);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 60, 70);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 30, 40);
Fame = 18000;
Karma = -18000;
}
public PitFiend(Serial serial)
: base(serial)
{
}
public override double DispelDifficulty => 125.0;
public override double DispelFocus => 45.0;
public override bool CanRummageCorpses => true;
public override Poison PoisonImmune => Poison.Regular;
public override int TreasureMapLevel => 4;
public override int Meat => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.Average, 2);
AddLoot(LootPack.MedScrolls, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}