servuo/Scripts/Mobiles/Normal/Pixie.cs
TrueUO a99dec6807
Changes (#4781)
All loot pack items are now generated when the mobile is killed.

Reworked monster stealing and begging.

Various re-structuring and bug fixes.

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-05-13 07:58:04 -07:00

82 lines
2.2 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a pixie corpse")]
public class Pixie : BaseCreature
{
[Constructable]
public Pixie()
: base(AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("pixie");
Body = 128;
BaseSoundID = 0x467;
SetStr(21, 30);
SetDex(301, 400);
SetInt(201, 250);
SetHits(13, 18);
SetDamage(9, 15);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 80, 90);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.EvalInt, 90.1, 100.0);
SetSkill(SkillName.Magery, 90.1, 100.0);
SetSkill(SkillName.Meditation, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 100.5, 150.0);
SetSkill(SkillName.Tactics, 10.1, 20.0);
SetSkill(SkillName.Wrestling, 10.1, 12.5);
Fame = 7000;
Karma = 7000;
}
public Pixie(Serial serial)
: base(serial)
{
}
public override bool InitialInnocent => true;
public override HideType HideType => HideType.Spined;
public override int Hides => 5;
public override int Meat => 1;
public override TribeType Tribe => TribeType.Fey;
public override void GenerateLoot()
{
AddLoot(LootPack.LowScrolls);
AddLoot(LootPack.Gems, 2);
AddLoot(LootPack.Statue);
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (Utility.RandomDouble() < 0.3)
c.DropItem(new PixieLeg());
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}