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https://github.com/ServUO/ServUO
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All loot pack items are now generated when the mobile is killed. Reworked monster stealing and begging. Various re-structuring and bug fixes. Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
76 lines
2.3 KiB
C#
76 lines
2.3 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a poison elementals corpse")]
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public class PoisonElemental : BaseCreature
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{
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[Constructable]
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public PoisonElemental()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a poison elemental";
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Body = 162;
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BaseSoundID = 263;
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SetStr(426, 515);
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SetDex(166, 185);
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SetInt(361, 435);
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SetHits(256, 309);
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SetDamage(12, 18);
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SetDamageType(ResistanceType.Physical, 10);
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SetDamageType(ResistanceType.Poison, 90);
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SetResistance(ResistanceType.Physical, 60, 70);
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SetResistance(ResistanceType.Fire, 20, 30);
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SetResistance(ResistanceType.Cold, 20, 30);
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SetResistance(ResistanceType.Poison, 100);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.EvalInt, 80.1, 95.0);
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SetSkill(SkillName.Magery, 80.1, 95.0);
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SetSkill(SkillName.Meditation, 80.2, 120.0);
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SetSkill(SkillName.Poisoning, 90.1, 100.0);
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SetSkill(SkillName.MagicResist, 85.2, 115.0);
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SetSkill(SkillName.Tactics, 80.1, 100.0);
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SetSkill(SkillName.Wrestling, 70.1, 90.0);
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Fame = 12500;
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Karma = -12500;
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}
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public PoisonElemental(Serial serial)
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: base(serial)
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{
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}
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public override bool BleedImmune => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override Poison HitPoison => Poison.Lethal;
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public override double HitPoisonChance => 0.75;
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public override int TreasureMapLevel => 5;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich);
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.MedScrolls);
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AddLoot(LootPack.LootItem<Nightshade>(4, true));
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AddLoot(LootPack.LootItem<LesserPoisonPotion>(true));
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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