servuo/Scripts/Mobiles/Normal/PredatorHellCat.cs
2020-04-16 20:37:29 -04:00

73 lines
2.1 KiB
C#

namespace Server.Mobiles
{
[CorpseName("a hell cat corpse")]
public class PredatorHellCat : BaseCreature
{
[Constructable]
public PredatorHellCat()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "a predator hellcat";
Body = 127;
BaseSoundID = 0xBA;
SetStr(161, 185);
SetDex(96, 115);
SetInt(76, 100);
SetHits(97, 131);
SetDamage(5, 17);
SetDamageType(ResistanceType.Physical, 75);
SetDamageType(ResistanceType.Fire, 25);
SetResistance(ResistanceType.Physical, 25, 35);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Energy, 5, 15);
SetSkill(SkillName.MagicResist, 75.1, 90.0);
SetSkill(SkillName.Tactics, 50.1, 65.0);
SetSkill(SkillName.Wrestling, 50.1, 65.0);
SetSkill(SkillName.Necromancy, 20.0);
SetSkill(SkillName.SpiritSpeak, 20.0);
SetSkill(SkillName.Wrestling, 50.1, 65.0);
SetSkill(SkillName.DetectHidden, 41.2);
Fame = 2500;
Karma = -2500;
Tamable = true;
ControlSlots = 2;
MinTameSkill = 90.0;
SetSpecialAbility(SpecialAbility.DragonBreath);
}
public PredatorHellCat(Serial serial)
: base(serial)
{
}
public override int Hides => 10;
public override HideType HideType => HideType.Spined;
public override FoodType FavoriteFood => FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Feline;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}