mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
All loot pack items are now generated when the mobile is killed. Reworked monster stealing and begging. Various re-structuring and bug fixes. Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
71 lines
2 KiB
C#
71 lines
2 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a reapers corpse")]
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public class Reaper : BaseCreature
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{
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[Constructable]
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public Reaper()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a reaper";
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Body = 47;
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BaseSoundID = 442;
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SetStr(66, 215);
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SetDex(66, 75);
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SetInt(101, 250);
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SetHits(40, 129);
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SetStam(0);
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SetDamage(9, 11);
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SetDamageType(ResistanceType.Physical, 80);
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SetDamageType(ResistanceType.Poison, 20);
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SetResistance(ResistanceType.Physical, 35, 45);
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SetResistance(ResistanceType.Fire, 15, 25);
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SetResistance(ResistanceType.Cold, 10, 20);
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SetResistance(ResistanceType.Poison, 40, 50);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.EvalInt, 90.1, 100.0);
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SetSkill(SkillName.Magery, 90.1, 100.0);
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SetSkill(SkillName.MagicResist, 100.1, 125.0);
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SetSkill(SkillName.Tactics, 45.1, 60.0);
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SetSkill(SkillName.Wrestling, 50.1, 60.0);
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Fame = 3500;
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Karma = -3500;
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}
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public Reaper(Serial serial)
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: base(serial)
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{
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}
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public override Poison PoisonImmune => Poison.Greater;
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public override int TreasureMapLevel => 2;
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public override bool DisallowAllMoves => true;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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AddLoot(LootPack.LootItem<Log>(10));
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AddLoot(LootPack.LootItem<MandrakeRoot>(5));
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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