servuo/Scripts/Mobiles/Normal/Reaper.cs
TrueUO a99dec6807
Changes (#4781)
All loot pack items are now generated when the mobile is killed.

Reworked monster stealing and begging.

Various re-structuring and bug fixes.

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-05-13 07:58:04 -07:00

71 lines
2 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a reapers corpse")]
public class Reaper : BaseCreature
{
[Constructable]
public Reaper()
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "a reaper";
Body = 47;
BaseSoundID = 442;
SetStr(66, 215);
SetDex(66, 75);
SetInt(101, 250);
SetHits(40, 129);
SetStam(0);
SetDamage(9, 11);
SetDamageType(ResistanceType.Physical, 80);
SetDamageType(ResistanceType.Poison, 20);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 15, 25);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.EvalInt, 90.1, 100.0);
SetSkill(SkillName.Magery, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 100.1, 125.0);
SetSkill(SkillName.Tactics, 45.1, 60.0);
SetSkill(SkillName.Wrestling, 50.1, 60.0);
Fame = 3500;
Karma = -3500;
}
public Reaper(Serial serial)
: base(serial)
{
}
public override Poison PoisonImmune => Poison.Greater;
public override int TreasureMapLevel => 2;
public override bool DisallowAllMoves => true;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.LootItem<Log>(10));
AddLoot(LootPack.LootItem<MandrakeRoot>(5));
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}