servuo/Scripts/Mobiles/Normal/RestlessSoul.cs
TrueUO b73897e554
Cleanup (#4848)
- Cleanup of various double calls and simplified code where possible.

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-09-16 07:43:44 -07:00

97 lines
2.5 KiB
C#

using Server.ContextMenus;
using System.Collections.Generic;
namespace Server.Mobiles
{
[CorpseName("a ghostly corpse")]
public class RestlessSoul : BaseCreature
{
[Constructable]
public RestlessSoul()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8)
{
Name = "restless soul";
Body = 0x3CA;
Hue = 0x453;
SetStr(26, 40);
SetDex(26, 40);
SetInt(26, 40);
SetHits(16, 24);
SetDamage(1, 10);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 15, 25);
SetResistance(ResistanceType.Fire, 5, 15);
SetResistance(ResistanceType.Cold, 25, 40);
SetResistance(ResistanceType.Poison, 5, 10);
SetResistance(ResistanceType.Energy, 10, 20);
SetSkill(SkillName.MagicResist, 20.1, 30.0);
SetSkill(SkillName.Swords, 20.1, 30.0);
SetSkill(SkillName.Tactics, 20.1, 30.0);
SetSkill(SkillName.Wrestling, 20.1, 30.0);
Fame = 500;
Karma = -500;
}
public RestlessSoul(Serial serial)
: base(serial)
{
}
public override bool AlwaysAttackable => true;
public override bool BleedImmune => true;
public override int TreasureMapLevel => 2;
public override void GenerateLoot()
{
AddLoot(LootPack.Poor);
}
public override void DisplayPaperdollTo(Mobile to)
{
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
for (int i = 0; i < list.Count; ++i)
{
if (list[i] is PaperdollEntry)
list.RemoveAt(i--);
}
}
public override int GetIdleSound()
{
return 0x107;
}
public override int GetAngerSound()
{
return 0x1BF;
}
public override int GetDeathSound()
{
return 0xFD;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}