servuo/Scripts/Mobiles/Normal/RottingCorpse.cs
2020-04-16 20:37:29 -04:00

72 lines
2 KiB
C#

namespace Server.Mobiles
{
[CorpseName("a rotting corpse")]
public class RottingCorpse : BaseCreature
{
[Constructable]
public RottingCorpse()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "a rotting corpse";
Body = 155;
BaseSoundID = 471;
SetStr(301, 350);
SetDex(75);
SetInt(151, 200);
SetHits(1200);
SetStam(150);
SetMana(0);
SetDamage(8, 10);
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Cold, 50);
SetDamageType(ResistanceType.Poison, 50);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 50, 70);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.Poisoning, 120.0);
SetSkill(SkillName.MagicResist, 250.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 90.1, 100.0);
Fame = 6000;
Karma = -6000;
}
public RottingCorpse(Serial serial)
: base(serial)
{
}
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override Poison HitPoison => Poison.Lethal;
public override int TreasureMapLevel => 5;
public override TribeType Tribe => TribeType.Undead;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}