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https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
All loot pack items are now generated when the mobile is killed. Reworked monster stealing and begging. Various re-structuring and bug fixes. Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
74 lines
2.1 KiB
C#
74 lines
2.1 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a pixie corpse")]
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public class SAPixie : BaseCreature
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{
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public override bool InitialInnocent => true;
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[Constructable]
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public SAPixie()
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: base(AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Name = NameList.RandomName("pixie");
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Body = 128;
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BaseSoundID = 0x467;
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SetStr(21, 30);
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SetDex(301, 400);
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SetInt(201, 250);
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SetHits(13, 18);
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SetDamage(9, 15);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 80, 90);
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SetResistance(ResistanceType.Fire, 40, 50);
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SetResistance(ResistanceType.Cold, 40, 50);
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SetResistance(ResistanceType.Poison, 40, 50);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.EvalInt, 90.1, 100.0);
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SetSkill(SkillName.Magery, 90.1, 100.0);
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SetSkill(SkillName.Meditation, 90.1, 100.0);
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SetSkill(SkillName.MagicResist, 100.5, 150.0);
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SetSkill(SkillName.Tactics, 10.1, 20.0);
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SetSkill(SkillName.Wrestling, 10.1, 12.5);
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Fame = 4000;
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Karma = -4000;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.LowScrolls);
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AddLoot(LootPack.Gems, 2);
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AddLoot(LootPack.Statue);
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AddLoot(LootPack.LootItem<PixieLeg>(33.0, 1, false, true));
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}
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public override HideType HideType => HideType.Spined;
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public override int Hides => 5;
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public override int Meat => 1;
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public SAPixie(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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