mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
All loot pack items are now generated when the mobile is killed. Reworked monster stealing and begging. Various re-structuring and bug fixes. Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
108 lines
3 KiB
C#
108 lines
3 KiB
C#
using Server.Items;
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using System;
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namespace Server.Mobiles
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{
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[CorpseName("a sand vortex corpse")]
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public class SandVortex : BaseCreature
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{
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private DateTime m_NextAttack;
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[Constructable]
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public SandVortex()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a sand vortex";
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Body = 790;
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BaseSoundID = 263;
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SetStr(96, 120);
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SetDex(171, 195);
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SetInt(76, 100);
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SetHits(51, 62);
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SetDamage(3, 16);
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SetDamageType(ResistanceType.Physical, 90);
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SetDamageType(ResistanceType.Fire, 10);
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SetResistance(ResistanceType.Physical, 80, 90);
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SetResistance(ResistanceType.Fire, 60, 70);
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SetResistance(ResistanceType.Cold, 60, 70);
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SetResistance(ResistanceType.Poison, 60, 70);
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SetResistance(ResistanceType.Energy, 60, 70);
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SetSkill(SkillName.MagicResist, 150.0);
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SetSkill(SkillName.Tactics, 70.0);
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SetSkill(SkillName.Wrestling, 80.0);
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Fame = 4500;
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Karma = -4500;
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}
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public SandVortex(Serial serial)
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: base(serial)
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{
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Meager, 2);
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AddLoot(LootPack.LootItem<Bone>());
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}
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public override void OnActionCombat()
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{
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Mobile combatant = Combatant as Mobile;
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if (combatant == null || combatant.Deleted || combatant.Map != Map || !InRange(combatant, 12) || !CanBeHarmful(combatant) || !InLOS(combatant))
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return;
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if (DateTime.UtcNow >= m_NextAttack)
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{
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SandAttack(combatant);
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m_NextAttack = DateTime.UtcNow + TimeSpan.FromSeconds(10.0 + (10.0 * Utility.RandomDouble()));
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}
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}
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public void SandAttack(Mobile m)
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{
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DoHarmful(m);
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m.FixedParticles(0x36B0, 10, 25, 9540, 2413, 0, EffectLayer.Waist);
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new InternalTimer(m, this).Start();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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private class InternalTimer : Timer
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{
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private readonly Mobile m_Mobile;
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private readonly Mobile m_From;
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public InternalTimer(Mobile m, Mobile from)
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: base(TimeSpan.FromSeconds(1.0))
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{
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m_Mobile = m;
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m_From = from;
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Priority = TimerPriority.TwoFiftyMS;
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}
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protected override void OnTick()
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{
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m_Mobile.PlaySound(0x4CF);
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AOS.Damage(m_Mobile, m_From, Utility.RandomMinMax(1, 40), 90, 10, 0, 0, 0);
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}
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}
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}
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}
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