servuo/Scripts/Mobiles/Normal/SandVortex.cs
TrueUO a99dec6807
Changes (#4781)
All loot pack items are now generated when the mobile is killed.

Reworked monster stealing and begging.

Various re-structuring and bug fixes.

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-05-13 07:58:04 -07:00

108 lines
3 KiB
C#

using Server.Items;
using System;
namespace Server.Mobiles
{
[CorpseName("a sand vortex corpse")]
public class SandVortex : BaseCreature
{
private DateTime m_NextAttack;
[Constructable]
public SandVortex()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "a sand vortex";
Body = 790;
BaseSoundID = 263;
SetStr(96, 120);
SetDex(171, 195);
SetInt(76, 100);
SetHits(51, 62);
SetDamage(3, 16);
SetDamageType(ResistanceType.Physical, 90);
SetDamageType(ResistanceType.Fire, 10);
SetResistance(ResistanceType.Physical, 80, 90);
SetResistance(ResistanceType.Fire, 60, 70);
SetResistance(ResistanceType.Cold, 60, 70);
SetResistance(ResistanceType.Poison, 60, 70);
SetResistance(ResistanceType.Energy, 60, 70);
SetSkill(SkillName.MagicResist, 150.0);
SetSkill(SkillName.Tactics, 70.0);
SetSkill(SkillName.Wrestling, 80.0);
Fame = 4500;
Karma = -4500;
}
public SandVortex(Serial serial)
: base(serial)
{
}
public override void GenerateLoot()
{
AddLoot(LootPack.Meager, 2);
AddLoot(LootPack.LootItem<Bone>());
}
public override void OnActionCombat()
{
Mobile combatant = Combatant as Mobile;
if (combatant == null || combatant.Deleted || combatant.Map != Map || !InRange(combatant, 12) || !CanBeHarmful(combatant) || !InLOS(combatant))
return;
if (DateTime.UtcNow >= m_NextAttack)
{
SandAttack(combatant);
m_NextAttack = DateTime.UtcNow + TimeSpan.FromSeconds(10.0 + (10.0 * Utility.RandomDouble()));
}
}
public void SandAttack(Mobile m)
{
DoHarmful(m);
m.FixedParticles(0x36B0, 10, 25, 9540, 2413, 0, EffectLayer.Waist);
new InternalTimer(m, this).Start();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
private class InternalTimer : Timer
{
private readonly Mobile m_Mobile;
private readonly Mobile m_From;
public InternalTimer(Mobile m, Mobile from)
: base(TimeSpan.FromSeconds(1.0))
{
m_Mobile = m;
m_From = from;
Priority = TimerPriority.TwoFiftyMS;
}
protected override void OnTick()
{
m_Mobile.PlaySound(0x4CF);
AOS.Damage(m_Mobile, m_From, Utility.RandomMinMax(1, 40), 90, 10, 0, 0, 0);
}
}
}
}