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https://github.com/ServUO/ServUO
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All loot pack items are now generated when the mobile is killed. Reworked monster stealing and begging. Various re-structuring and bug fixes. Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
68 lines
1.8 KiB
C#
68 lines
1.8 KiB
C#
namespace Server.Mobiles
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{
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[CorpseName("a ghostly corpse")]
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public class Shade : BaseCreature
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{
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[Constructable]
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public Shade()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a shade";
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Body = 26;
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Hue = 0x4001;
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BaseSoundID = 0x482;
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SetStr(76, 100);
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SetDex(76, 95);
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SetInt(36, 60);
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SetHits(46, 60);
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SetDamage(7, 11);
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SetDamageType(ResistanceType.Physical, 50);
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SetDamageType(ResistanceType.Cold, 50);
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SetResistance(ResistanceType.Physical, 25, 30);
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SetResistance(ResistanceType.Cold, 15, 25);
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SetResistance(ResistanceType.Poison, 10, 20);
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SetSkill(SkillName.EvalInt, 55.1, 70.0);
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SetSkill(SkillName.Magery, 55.1, 70.0);
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SetSkill(SkillName.MagicResist, 55.1, 70.0);
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SetSkill(SkillName.Tactics, 45.1, 60.0);
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SetSkill(SkillName.Wrestling, 45.1, 55.0);
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Fame = 4000;
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Karma = -4000;
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}
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public Shade(Serial serial)
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: base(serial)
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{
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}
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public override bool BleedImmune => true;
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public override TribeType Tribe => TribeType.Undead;
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public override Poison PoisonImmune => Poison.Lethal;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Meager);
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AddLoot(LootPack.MageryRegs, 10);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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