servuo/Scripts/Mobiles/Normal/ShadowIronElemental.cs
TrueUO a99dec6807
Changes (#4781)
All loot pack items are now generated when the mobile is killed.

Reworked monster stealing and begging.

Various re-structuring and bug fixes.

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-05-13 07:58:04 -07:00

97 lines
2.8 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
[CorpseName("an ore elemental corpse")]
public class ShadowIronElemental : BaseCreature
{
[Constructable]
public ShadowIronElemental()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "a shadow iron elemental";
Body = 111;
BaseSoundID = 268;
SetStr(226, 255);
SetDex(126, 145);
SetInt(71, 92);
SetHits(136, 153);
SetDamage(9, 16);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 30, 40);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.MagicResist, 50.1, 95.0);
SetSkill(SkillName.Tactics, 60.1, 100.0);
SetSkill(SkillName.Wrestling, 60.1, 100.0);
Fame = 4500;
Karma = -4500;
}
public ShadowIronElemental(Serial serial)
: base(serial)
{
}
public override bool AutoDispel => true;
public override bool BleedImmune => true;
public override int TreasureMapLevel => 1;
public override Poison PoisonImmune => Poison.Deadly;
public override bool BreathImmune => true;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Gems, 2);
AddLoot(LootPack.LootItem<ShadowIronOre>(25));
}
public override void AlterMeleeDamageFrom(Mobile from, ref int damage)
{
if (from is BaseCreature)
{
BaseCreature bc = (BaseCreature)from;
if (bc.Controlled || bc.BardTarget == this)
damage = 0; // Immune to pets and provoked creatures
}
}
public override void AlterDamageScalarFrom(Mobile caster, ref double scalar)
{
if (caster is BaseCreature && ((BaseCreature)caster).GetMaster() is PlayerMobile)
{
scalar = 0.0; // Immune to magic
}
}
public override void AlterSpellDamageFrom(Mobile from, ref int damage)
{
if (from is BaseCreature && ((BaseCreature)from).GetMaster() is PlayerMobile)
{
damage = 0;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}