mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
All loot pack items are now generated when the mobile is killed. Reworked monster stealing and begging. Various re-structuring and bug fixes. Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
97 lines
2.8 KiB
C#
97 lines
2.8 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("an ore elemental corpse")]
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public class ShadowIronElemental : BaseCreature
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{
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[Constructable]
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public ShadowIronElemental()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a shadow iron elemental";
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Body = 111;
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BaseSoundID = 268;
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SetStr(226, 255);
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SetDex(126, 145);
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SetInt(71, 92);
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SetHits(136, 153);
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SetDamage(9, 16);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 30, 40);
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SetResistance(ResistanceType.Fire, 30, 40);
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SetResistance(ResistanceType.Cold, 20, 30);
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SetResistance(ResistanceType.Poison, 10, 20);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.MagicResist, 50.1, 95.0);
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SetSkill(SkillName.Tactics, 60.1, 100.0);
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SetSkill(SkillName.Wrestling, 60.1, 100.0);
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Fame = 4500;
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Karma = -4500;
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}
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public ShadowIronElemental(Serial serial)
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: base(serial)
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{
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}
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public override bool AutoDispel => true;
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public override bool BleedImmune => true;
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public override int TreasureMapLevel => 1;
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public override Poison PoisonImmune => Poison.Deadly;
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public override bool BreathImmune => true;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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AddLoot(LootPack.Gems, 2);
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AddLoot(LootPack.LootItem<ShadowIronOre>(25));
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}
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public override void AlterMeleeDamageFrom(Mobile from, ref int damage)
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{
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if (from is BaseCreature)
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{
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BaseCreature bc = (BaseCreature)from;
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if (bc.Controlled || bc.BardTarget == this)
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damage = 0; // Immune to pets and provoked creatures
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}
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}
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public override void AlterDamageScalarFrom(Mobile caster, ref double scalar)
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{
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if (caster is BaseCreature && ((BaseCreature)caster).GetMaster() is PlayerMobile)
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{
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scalar = 0.0; // Immune to magic
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}
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}
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public override void AlterSpellDamageFrom(Mobile from, ref int damage)
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{
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if (from is BaseCreature && ((BaseCreature)from).GetMaster() is PlayerMobile)
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{
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damage = 0;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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