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https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
All loot pack items are now generated when the mobile is killed. Reworked monster stealing and begging. Various re-structuring and bug fixes. Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
65 lines
1.6 KiB
C#
65 lines
1.6 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a wisp corpse")]
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public class ShadowWisp : BaseCreature
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{
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[Constructable]
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public ShadowWisp()
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: base(AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.3, 0.6)
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{
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Name = "a shadow wisp";
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Body = 165;
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BaseSoundID = 466;
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SetStr(16, 40);
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SetDex(16, 45);
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SetInt(11, 25);
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SetHits(10, 24);
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SetDamage(5, 10);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 15, 20);
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SetResistance(ResistanceType.Fire, 5, 10);
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SetResistance(ResistanceType.Poison, 5, 10);
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SetResistance(ResistanceType.Energy, 15, 20);
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SetSkill(SkillName.EvalInt, 40.0);
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SetSkill(SkillName.Magery, 50.0);
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SetSkill(SkillName.Meditation, 40.0);
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SetSkill(SkillName.MagicResist, 10.0);
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SetSkill(SkillName.Tactics, 0.1, 15.0);
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SetSkill(SkillName.Wrestling, 25.1, 40.0);
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Fame = 500;
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AddItem(new LightSource());
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Bones);
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}
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public ShadowWisp(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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