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https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
* OCT17 Minor gump cleanup and XML cleanup. * Improvements - Skill Gain is no longer redundantly checked against the same values inside of XMLSpawner. - AI_Animal (which was not used and just defaulted to AI_Melee) along with AI_Beserk, AI_Predator, and AI_Thief have been safely removed. - ItemFlags.cs has been moved from XMLSpawner to MISC. - Removed some misc double calls. * Needed for recent AI fix. * Item Fix
132 lines
3.6 KiB
C#
132 lines
3.6 KiB
C#
using Server.Engines.Quests;
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using Server.Items;
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using Server.Network;
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using System;
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namespace Server.Mobiles
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{
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[CorpseName("a sheep corpse")]
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public class Sheep : BaseCreature, ICarvable
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{
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private DateTime m_NextWoolTime;
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[Constructable]
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public Sheep()
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: base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Name = "a sheep";
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Body = 0xCF;
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BaseSoundID = 0xD6;
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SetStr(19);
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SetDex(25);
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SetInt(5);
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SetHits(12);
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SetMana(0);
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SetDamage(1, 2);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 5, 10);
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SetSkill(SkillName.MagicResist, 5.0);
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SetSkill(SkillName.Tactics, 6.0);
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SetSkill(SkillName.Wrestling, 5.0);
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Fame = 300;
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Karma = 0;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 11.1;
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}
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public Sheep(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public DateTime NextWoolTime
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{
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get
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{
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return m_NextWoolTime;
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}
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set
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{
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m_NextWoolTime = value;
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Body = (DateTime.UtcNow >= m_NextWoolTime) ? 0xCF : 0xDF;
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}
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}
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public override int Meat => 3;
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public override MeatType MeatType => MeatType.LambLeg;
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public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
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public override int Wool => (Body == 0xCF ? 3 : 0);
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public bool Carve(Mobile from, Item item)
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{
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if (DateTime.UtcNow < m_NextWoolTime)
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{
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// This sheep is not yet ready to be shorn.
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PrivateOverheadMessage(MessageType.Regular, 0x3B2, 500449, from.NetState);
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return false;
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}
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from.SendLocalizedMessage(500452); // You place the gathered wool into your backpack.
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from.AddToBackpack(new Wool(Map == Map.Felucca ? 2 : 1));
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if (from is PlayerMobile)
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{
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PlayerMobile player = (PlayerMobile)from;
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foreach (BaseQuest quest in player.Quests)
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{
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if (quest is ShearingKnowledgeQuest)
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{
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if (!quest.Completed &&
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(from.Map == Map.Trammel || from.Map == Map.Felucca))
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{
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from.AddToBackpack(new BritannianWool(1));
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}
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break;
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}
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}
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}
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NextWoolTime = DateTime.UtcNow + TimeSpan.FromHours(2.0); // TODO: Proper time delay
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return true;
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}
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public override void OnThink()
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{
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base.OnThink();
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Body = (DateTime.UtcNow >= m_NextWoolTime) ? 0xCF : 0xDF;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1);
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writer.WriteDeltaTime(m_NextWoolTime);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 1:
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{
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NextWoolTime = reader.ReadDeltaTime();
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break;
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}
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}
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}
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}
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}
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