servuo/Scripts/Mobiles/Normal/Slith.cs
2020-04-16 20:37:29 -04:00

91 lines
2.3 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a slith corpse")]
public class Slith : BaseCreature
{
[Constructable]
public Slith() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "a slith";
Body = 734;
SetStr(129, 136);
SetDex(72, 75);
SetInt(12, 13);
SetHits(84, 85);
SetDamage(6, 24);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 35, 40);
SetResistance(ResistanceType.Fire, 35, 45);
SetResistance(ResistanceType.Poison, 25, 35);
SetResistance(ResistanceType.Energy, 25, 30);
SetSkill(SkillName.MagicResist, 59.1, 63.5);
SetSkill(SkillName.Tactics, 74.6, 76.4);
SetSkill(SkillName.Wrestling, 62.0, 77.1);
Tamable = true;
ControlSlots = 1;
MinTameSkill = 80.7;
SetSpecialAbility(SpecialAbility.DragonBreath);
}
public Slith(Serial serial) : base(serial)
{
}
public override int DragonBlood => 8;
public override int TreasureMapLevel => 2;
public override int Meat => 6;
public override int Hides => 10;
public override void GenerateLoot()
{
AddLoot(LootPack.Average, 2);
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (!Controlled && Utility.RandomDouble() < 0.05)
{
c.DropItem(new SlithEye());
}
if (!Controlled && Utility.RandomDouble() < 0.25)
{
switch (Utility.Random(2))
{
case 0:
c.DropItem(new AncientPotteryFragments());
break;
case 1:
c.DropItem(new TatteredAncientScroll());
break;
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}