servuo/Scripts/Mobiles/Normal/Snake.cs
2020-04-16 18:41:32 -07:00

65 lines
No EOL
1.7 KiB
C#

namespace Server.Mobiles
{
[CorpseName("a snake corpse")]
public class Snake : BaseCreature
{
[Constructable]
public Snake()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "a snake";
Body = 52;
Hue = Utility.RandomSnakeHue();
BaseSoundID = 0xDB;
SetStr(22, 34);
SetDex(16, 25);
SetInt(6, 10);
SetHits(15, 19);
SetMana(0);
SetDamage(1, 4);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 15, 20);
SetResistance(ResistanceType.Poison, 20, 30);
SetSkill(SkillName.Poisoning, 50.1, 70.0);
SetSkill(SkillName.MagicResist, 15.1, 20.0);
SetSkill(SkillName.Tactics, 19.3, 34.0);
SetSkill(SkillName.Wrestling, 19.3, 34.0);
Fame = 300;
Karma = -300;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 59.1;
}
public Snake(Serial serial)
: base(serial)
{
}
public override Poison PoisonImmune => Poison.Lesser;
public override Poison HitPoison => Poison.Lesser;
public override bool DeathAdderCharmable => true;
public override int Meat => 1;
public override FoodType FavoriteFood => FoodType.Eggs;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}