mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
65 lines
No EOL
1.7 KiB
C#
65 lines
No EOL
1.7 KiB
C#
namespace Server.Mobiles
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{
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[CorpseName("a snake corpse")]
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public class Snake : BaseCreature
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{
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[Constructable]
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public Snake()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a snake";
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Body = 52;
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Hue = Utility.RandomSnakeHue();
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BaseSoundID = 0xDB;
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SetStr(22, 34);
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SetDex(16, 25);
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SetInt(6, 10);
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SetHits(15, 19);
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SetMana(0);
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SetDamage(1, 4);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 15, 20);
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SetResistance(ResistanceType.Poison, 20, 30);
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SetSkill(SkillName.Poisoning, 50.1, 70.0);
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SetSkill(SkillName.MagicResist, 15.1, 20.0);
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SetSkill(SkillName.Tactics, 19.3, 34.0);
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SetSkill(SkillName.Wrestling, 19.3, 34.0);
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Fame = 300;
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Karma = -300;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 59.1;
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}
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public Snake(Serial serial)
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: base(serial)
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{
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}
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public override Poison PoisonImmune => Poison.Lesser;
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public override Poison HitPoison => Poison.Lesser;
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public override bool DeathAdderCharmable => true;
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public override int Meat => 1;
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public override FoodType FavoriteFood => FoodType.Eggs;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |