servuo/Scripts/Mobiles/Normal/SnowElemental.cs
TrueUO a99dec6807
Changes (#4781)
All loot pack items are now generated when the mobile is killed.

Reworked monster stealing and begging.

Various re-structuring and bug fixes.

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-05-13 07:58:04 -07:00

78 lines
2.2 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a snow elemental corpse")]
public class SnowElemental : BaseCreature, IAuraCreature
{
[Constructable]
public SnowElemental()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "a snow elemental";
Body = 163;
BaseSoundID = 263;
SetStr(326, 355);
SetDex(166, 185);
SetInt(71, 95);
SetHits(196, 213);
SetDamage(11, 17);
SetDamageType(ResistanceType.Physical, 20);
SetDamageType(ResistanceType.Cold, 80);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 10, 15);
SetResistance(ResistanceType.Cold, 60, 70);
SetResistance(ResistanceType.Poison, 25, 35);
SetResistance(ResistanceType.Energy, 25, 35);
SetSkill(SkillName.MagicResist, 50.1, 65.0);
SetSkill(SkillName.Tactics, 80.1, 100.0);
SetSkill(SkillName.Wrestling, 80.1, 100.0);
Fame = 5000;
Karma = -5000;
SetAreaEffect(AreaEffect.AuraDamage);
}
public SnowElemental(Serial serial)
: base(serial)
{
}
public override bool BleedImmune => true;
public override int TreasureMapLevel => 2;
public void AuraEffect(Mobile m)
{
m.FixedParticles(0x374A, 10, 30, 5052, Hue, 0, EffectLayer.Waist);
m.PlaySound(0x5C6);
m.SendLocalizedMessage(1008111, false, Name); // : The intense cold is damaging you!
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.LootItem<BlackPearl>(3, true));
AddLoot(LootPack.LootItem<IronOre>(3, true));
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}