servuo/Scripts/Mobiles/Normal/Spellbinder.cs
TrueUO a99dec6807
Changes (#4781)
All loot pack items are now generated when the mobile is killed.

Reworked monster stealing and begging.

Various re-structuring and bug fixes.

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-05-13 07:58:04 -07:00

62 lines
1.6 KiB
C#

namespace Server.Mobiles
{
[CorpseName("a ghostly corpse")]
public class Spellbinder : BaseCreature
{
[Constructable]
public Spellbinder()
: base(AIType.AI_Spellbinder, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Name = "a spectral spellbinder";
Body = 26;
BaseSoundID = 0x482;
SetStr(46, 70);
SetDex(47, 65);
SetInt(187, 210);
SetHits(36, 50);
SetDamage(3, 6);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 20, 30);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 10, 20);
SetSkill(SkillName.MagicResist, 35.1, 45.0);
SetSkill(SkillName.Tactics, 35.1, 50.0);
SetSkill(SkillName.Wrestling, 35.1, 50.0);
Fame = 2500;
Karma = -2500;
}
public Spellbinder(Serial serial)
: base(serial)
{
}
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Regular;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
AddLoot(LootPack.LootItemCallback(e => Loot.RandomWeapon()));
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}