servuo/Scripts/Mobiles/Normal/Squirrel.cs
TrueUO 1c7f53a414
OCT17 (#4887)
* OCT17

Minor gump cleanup and XML cleanup.

* Improvements

- Skill Gain is no longer redundantly checked against the same values inside of XMLSpawner.
- AI_Animal (which was not used and just defaulted to AI_Melee) along with AI_Beserk, AI_Predator, and AI_Thief have been safely removed.
- ItemFlags.cs has been moved from XMLSpawner to MISC.
- Removed some misc double calls.

* Needed for recent AI fix.

* Item Fix
2020-10-21 10:15:47 -07:00

59 lines
1.5 KiB
C#

namespace Server.Mobiles
{
[CorpseName("a squirrel corpse")]
public class Squirrel : BaseCreature
{
[Constructable]
public Squirrel()
: base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Name = "a squirrel";
Body = 0x116;
SetStr(44, 50);
SetDex(35);
SetInt(5);
SetHits(42, 50);
SetDamage(1, 2);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 30, 34);
SetResistance(ResistanceType.Fire, 10, 14);
SetResistance(ResistanceType.Cold, 30, 35);
SetResistance(ResistanceType.Poison, 20, 25);
SetResistance(ResistanceType.Energy, 20, 25);
SetSkill(SkillName.MagicResist, 4.0);
SetSkill(SkillName.Tactics, 4.0);
SetSkill(SkillName.Wrestling, 4.0);
Tamable = true;
ControlSlots = 1;
MinTameSkill = -21.3;
}
public Squirrel(Serial serial)
: base(serial)
{
}
public override int Meat => 1;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}