servuo/Scripts/Mobiles/Normal/StoneSlith.cs
2020-04-16 20:37:29 -04:00

104 lines
2.8 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a slith corpse")]
public class StoneSlith : BaseCreature
{
[Constructable]
public StoneSlith()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "a stone slith";
Body = 734;
SetStr(250, 300);
SetDex(76, 90);
SetInt(34, 69);
SetHits(154, 166);
SetStam(76, 90);
SetMana(34, 69);
SetDamage(6, 24);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 50, 55);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.MagicResist, 86.8, 95.1);
SetSkill(SkillName.Tactics, 82.6, 88.6);
SetSkill(SkillName.Wrestling, 75.8, 87.4);
SetSkill(SkillName.Anatomy, 0.0, 2.9);
Tamable = true;
ControlSlots = 2;
MinTameSkill = 65.1;
SetWeaponAbility(WeaponAbility.BleedAttack);
SetSpecialAbility(SpecialAbility.GraspingClaw);
SetSpecialAbility(SpecialAbility.TailSwipe);
}
public StoneSlith(Serial serial)
: base(serial)
{
}
public override int DragonBlood => 6;
public override int Meat => 1;
public override int Hides => 12;
public override HideType HideType => HideType.Spined;
public override void GenerateLoot()
{
AddLoot(LootPack.Average, 2);
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (!Controlled && Utility.RandomDouble() <= 0.005)
{
c.DropItem(new StoneSlithClaw());
}
if (!Controlled && Utility.RandomDouble() < 0.05)
{
c.DropItem(new SlithEye());
}
if (!Controlled && Utility.RandomDouble() < 0.25)
{
switch (Utility.Random(2))
{
case 0:
c.DropItem(new AncientPotteryFragments());
break;
case 1:
c.DropItem(new TatteredAncientScroll());
break;
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}