servuo/Scripts/Mobiles/Normal/TimberWolf.cs
TrueUO 1c7f53a414
OCT17 (#4887)
* OCT17

Minor gump cleanup and XML cleanup.

* Improvements

- Skill Gain is no longer redundantly checked against the same values inside of XMLSpawner.
- AI_Animal (which was not used and just defaulted to AI_Melee) along with AI_Beserk, AI_Predator, and AI_Thief have been safely removed.
- ItemFlags.cs has been moved from XMLSpawner to MISC.
- Removed some misc double calls.

* Needed for recent AI fix.

* Item Fix
2020-10-21 10:15:47 -07:00

64 lines
1.8 KiB
C#

namespace Server.Mobiles
{
[CorpseName("a timber wolf corpse")]
public class TimberWolf : BaseCreature
{
[Constructable]
public TimberWolf()
: base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Name = "a timber wolf";
Body = 225;
BaseSoundID = 0xE5;
SetStr(56, 80);
SetDex(56, 75);
SetInt(11, 25);
SetHits(34, 48);
SetMana(0);
SetDamage(5, 9);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 15, 20);
SetResistance(ResistanceType.Fire, 5, 10);
SetResistance(ResistanceType.Cold, 10, 15);
SetResistance(ResistanceType.Poison, 5, 10);
SetResistance(ResistanceType.Energy, 5, 10);
SetSkill(SkillName.MagicResist, 27.6, 45.0);
SetSkill(SkillName.Tactics, 30.1, 50.0);
SetSkill(SkillName.Wrestling, 40.1, 60.0);
Fame = 450;
Karma = 0;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 23.1;
}
public TimberWolf(Serial serial)
: base(serial)
{
}
public override int Meat => 1;
public override int Hides => 5;
public override FoodType FavoriteFood => FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Canine;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}