mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
* OCT17 Minor gump cleanup and XML cleanup. * Improvements - Skill Gain is no longer redundantly checked against the same values inside of XMLSpawner. - AI_Animal (which was not used and just defaulted to AI_Melee) along with AI_Beserk, AI_Predator, and AI_Thief have been safely removed. - ItemFlags.cs has been moved from XMLSpawner to MISC. - Removed some misc double calls. * Needed for recent AI fix. * Item Fix
64 lines
1.8 KiB
C#
64 lines
1.8 KiB
C#
namespace Server.Mobiles
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{
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[CorpseName("a timber wolf corpse")]
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public class TimberWolf : BaseCreature
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{
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[Constructable]
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public TimberWolf()
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: base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Name = "a timber wolf";
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Body = 225;
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BaseSoundID = 0xE5;
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SetStr(56, 80);
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SetDex(56, 75);
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SetInt(11, 25);
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SetHits(34, 48);
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SetMana(0);
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SetDamage(5, 9);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 15, 20);
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SetResistance(ResistanceType.Fire, 5, 10);
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SetResistance(ResistanceType.Cold, 10, 15);
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SetResistance(ResistanceType.Poison, 5, 10);
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SetResistance(ResistanceType.Energy, 5, 10);
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SetSkill(SkillName.MagicResist, 27.6, 45.0);
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SetSkill(SkillName.Tactics, 30.1, 50.0);
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SetSkill(SkillName.Wrestling, 40.1, 60.0);
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Fame = 450;
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Karma = 0;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 23.1;
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}
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public TimberWolf(Serial serial)
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: base(serial)
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{
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}
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public override int Meat => 1;
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public override int Hides => 5;
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public override FoodType FavoriteFood => FoodType.Meat;
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public override PackInstinct PackInstinct => PackInstinct.Canine;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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