mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
All loot pack items are now generated when the mobile is killed. Reworked monster stealing and begging. Various re-structuring and bug fixes. Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
82 lines
1.9 KiB
C#
82 lines
1.9 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a treefellow corpse")]
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public class Treefellow : BaseCreature
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{
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[Constructable]
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public Treefellow()
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: base(AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4)
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{
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Name = "a treefellow";
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Body = 301;
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SetStr(196, 220);
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SetDex(31, 55);
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SetInt(66, 90);
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SetHits(118, 132);
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SetDamage(12, 16);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 20, 25);
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SetResistance(ResistanceType.Cold, 50, 60);
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SetResistance(ResistanceType.Poison, 30, 35);
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SetResistance(ResistanceType.Energy, 20, 30);
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SetSkill(SkillName.MagicResist, 40.1, 55.0);
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SetSkill(SkillName.Tactics, 65.1, 90.0);
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SetSkill(SkillName.Wrestling, 65.1, 85.0);
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Fame = 500;
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Karma = 1500;
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SetWeaponAbility(WeaponAbility.Dismount);
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}
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public Treefellow(Serial serial)
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: base(serial)
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{
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}
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public override TribeType Tribe => TribeType.Fey;
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public override bool BleedImmune => true;
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public override int GetIdleSound()
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{
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return 443;
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}
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public override int GetDeathSound()
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{
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return 31;
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}
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public override int GetAttackSound()
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{
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return 672;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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AddLoot(LootPack.LootItem<Log>(23, 34));
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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