servuo/Scripts/Mobiles/Normal/Treefellow.cs
TrueUO a99dec6807
Changes (#4781)
All loot pack items are now generated when the mobile is killed.

Reworked monster stealing and begging.

Various re-structuring and bug fixes.

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-05-13 07:58:04 -07:00

82 lines
1.9 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a treefellow corpse")]
public class Treefellow : BaseCreature
{
[Constructable]
public Treefellow()
: base(AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4)
{
Name = "a treefellow";
Body = 301;
SetStr(196, 220);
SetDex(31, 55);
SetInt(66, 90);
SetHits(118, 132);
SetDamage(12, 16);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 20, 25);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 30, 35);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.MagicResist, 40.1, 55.0);
SetSkill(SkillName.Tactics, 65.1, 90.0);
SetSkill(SkillName.Wrestling, 65.1, 85.0);
Fame = 500;
Karma = 1500;
SetWeaponAbility(WeaponAbility.Dismount);
}
public Treefellow(Serial serial)
: base(serial)
{
}
public override TribeType Tribe => TribeType.Fey;
public override bool BleedImmune => true;
public override int GetIdleSound()
{
return 443;
}
public override int GetDeathSound()
{
return 31;
}
public override int GetAttackSound()
{
return 672;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.LootItem<Log>(23, 34));
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}