servuo/Scripts/Mobiles/Normal/Troll.cs
2020-04-16 18:41:32 -07:00

63 lines
No EOL
1.7 KiB
C#

namespace Server.Mobiles
{
[CorpseName("a troll corpse")]
public class Troll : BaseCreature
{
[Constructable]
public Troll()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "a troll";
Body = Utility.RandomList(53, 54);
BaseSoundID = 461;
SetStr(176, 205);
SetDex(46, 65);
SetInt(46, 70);
SetHits(106, 123);
SetDamage(8, 14);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 25, 35);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 5, 15);
SetResistance(ResistanceType.Energy, 5, 15);
SetSkill(SkillName.MagicResist, 45.1, 60.0);
SetSkill(SkillName.Tactics, 50.1, 70.0);
SetSkill(SkillName.Wrestling, 50.1, 70.0);
Fame = 3500;
Karma = -3500;
}
public Troll(Serial serial)
: base(serial)
{
}
public override bool CanRummageCorpses => true;
public override int TreasureMapLevel => 1;
public override int Meat => 2;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}