servuo/Scripts/Mobiles/Normal/Wight.cs
2020-04-16 20:37:29 -04:00

74 lines
No EOL
2.1 KiB
C#

/* Based on Wailing Banshee, still no infos on Wight, including correct body ID */
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a wight corpse")]
public class Wight : BaseCreature
{
[Constructable]
public Wight()
: base(AIType.AI_NecroMage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "a Wight";
Body = 252;
Hue = 1153;
BaseSoundID = 0x482;
SetStr(150, 200);
SetDex(50, 60);
SetInt(150, 200);
SetHits(150, 250);
SetDamage(13, 20);
SetDamageType(ResistanceType.Physical, 20);
SetDamageType(ResistanceType.Cold, 80);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 50, 60);
SetSkill(SkillName.MagicResist, 40.0, 50.0);
SetSkill(SkillName.Tactics, 45.0, 55.0);
SetSkill(SkillName.Wrestling, 50.0, 60.0);
SetSkill(SkillName.Magery, 60.0, 80.0);
SetSkill(SkillName.Meditation, 50.0, 60.0);
SetSkill(SkillName.Necromancy, 40.0, 69.3);
SetSkill(SkillName.SpiritSpeak, 40.8, 68.9);
Fame = 1500;
Karma = -1500;
SetWeaponAbility(WeaponAbility.MortalStrike);
SetWeaponAbility(WeaponAbility.ColdWind);
}
public Wight(Serial serial)
: base(serial)
{
}
public override bool BleedImmune => true;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}