servuo/Scripts/Mobiles/Normal/Wisp.cs
TrueUO a99dec6807
Changes (#4781)
All loot pack items are now generated when the mobile is killed.

Reworked monster stealing and begging.

Various re-structuring and bug fixes.

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-05-13 07:58:04 -07:00

76 lines
2 KiB
C#

using Server.Items;
using Server.Misc;
using System;
namespace Server.Mobiles
{
[CorpseName("a wisp corpse")]
public class Wisp : BaseCreature
{
[Constructable]
public Wisp()
: base(AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Name = "a wisp";
Body = 58;
BaseSoundID = 466;
SetStr(196, 225);
SetDex(196, 225);
SetInt(196, 225);
SetHits(118, 135);
SetDamage(17, 18);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Energy, 50);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 20, 40);
SetResistance(ResistanceType.Cold, 10, 30);
SetResistance(ResistanceType.Poison, 5, 10);
SetResistance(ResistanceType.Energy, 50, 70);
SetSkill(SkillName.EvalInt, 80.0);
SetSkill(SkillName.Magery, 80.0);
SetSkill(SkillName.MagicResist, 80.0);
SetSkill(SkillName.Tactics, 80.0);
SetSkill(SkillName.Wrestling, 80.0);
Fame = 4000;
Karma = 0;
AddItem(new LightSource());
}
public Wisp(Serial serial)
: base(serial)
{
}
public override InhumanSpeech SpeechType => InhumanSpeech.Wisp;
public override TimeSpan ReacquireDelay => TimeSpan.FromSeconds(1.0);
public override TribeType Tribe => TribeType.Fey;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.Average);
AddLoot(LootPack.PeculiarSeed4);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}