mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
All loot pack items are now generated when the mobile is killed. Reworked monster stealing and begging. Various re-structuring and bug fixes. Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
76 lines
2 KiB
C#
76 lines
2 KiB
C#
using Server.Items;
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using Server.Misc;
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using System;
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namespace Server.Mobiles
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{
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[CorpseName("a wisp corpse")]
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public class Wisp : BaseCreature
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{
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[Constructable]
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public Wisp()
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: base(AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Name = "a wisp";
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Body = 58;
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BaseSoundID = 466;
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SetStr(196, 225);
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SetDex(196, 225);
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SetInt(196, 225);
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SetHits(118, 135);
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SetDamage(17, 18);
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SetDamageType(ResistanceType.Physical, 50);
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SetDamageType(ResistanceType.Energy, 50);
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SetResistance(ResistanceType.Physical, 35, 45);
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SetResistance(ResistanceType.Fire, 20, 40);
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SetResistance(ResistanceType.Cold, 10, 30);
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SetResistance(ResistanceType.Poison, 5, 10);
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SetResistance(ResistanceType.Energy, 50, 70);
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SetSkill(SkillName.EvalInt, 80.0);
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SetSkill(SkillName.Magery, 80.0);
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SetSkill(SkillName.MagicResist, 80.0);
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SetSkill(SkillName.Tactics, 80.0);
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SetSkill(SkillName.Wrestling, 80.0);
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Fame = 4000;
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Karma = 0;
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AddItem(new LightSource());
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}
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public Wisp(Serial serial)
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: base(serial)
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{
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}
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public override InhumanSpeech SpeechType => InhumanSpeech.Wisp;
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public override TimeSpan ReacquireDelay => TimeSpan.FromSeconds(1.0);
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public override TribeType Tribe => TribeType.Fey;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.Average);
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AddLoot(LootPack.PeculiarSeed4);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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