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https://github.com/ServUO/ServUO
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All loot pack items are now generated when the mobile is killed. Reworked monster stealing and begging. Various re-structuring and bug fixes. Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
63 lines
2.1 KiB
C#
63 lines
2.1 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Server.Multis
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{
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public class DynamicDecay
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{
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private static readonly Dictionary<DecayLevel, DecayStageInfo> m_Stages;
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static DynamicDecay()
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{
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m_Stages = new Dictionary<DecayLevel, DecayStageInfo>();
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Register(DecayLevel.LikeNew, TimeSpan.FromHours(1), TimeSpan.FromHours(1));
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Register(DecayLevel.Slightly, TimeSpan.FromDays(1), TimeSpan.FromDays(2));
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Register(DecayLevel.Somewhat, TimeSpan.FromDays(1), TimeSpan.FromDays(2));
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Register(DecayLevel.Fairly, TimeSpan.FromDays(1), TimeSpan.FromDays(2));
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Register(DecayLevel.Greatly, TimeSpan.FromDays(1), TimeSpan.FromDays(2));
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Register(DecayLevel.IDOC, TimeSpan.FromHours(12), TimeSpan.FromHours(24));
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}
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public static bool Enabled => true;
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public static void Register(DecayLevel level, TimeSpan min, TimeSpan max)
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{
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DecayStageInfo info = new DecayStageInfo(min, max);
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if (m_Stages.ContainsKey(level))
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m_Stages[level] = info;
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else
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m_Stages.Add(level, info);
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}
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public static bool Decays(DecayLevel level)
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{
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return m_Stages.ContainsKey(level);
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}
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public static TimeSpan GetRandomDuration(DecayLevel level)
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{
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if (!m_Stages.ContainsKey(level))
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return TimeSpan.Zero;
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DecayStageInfo info = m_Stages[level];
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long min = info.MinDuration.Ticks;
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long max = info.MaxDuration.Ticks;
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return TimeSpan.FromTicks(min + (long)(Utility.RandomDouble() * (max - min)));
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}
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}
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public class DecayStageInfo
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{
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private readonly TimeSpan m_MinDuration;
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private readonly TimeSpan m_MaxDuration;
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public DecayStageInfo(TimeSpan min, TimeSpan max)
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{
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m_MinDuration = min;
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m_MaxDuration = max;
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}
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public TimeSpan MinDuration => m_MinDuration;
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public TimeSpan MaxDuration => m_MaxDuration;
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}
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}
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