mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
- No code changes in this branch. This is simply clean up. Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
264 lines
8.2 KiB
C#
264 lines
8.2 KiB
C#
using Server.ContextMenus;
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using Server.Gumps;
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using System;
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using System.Collections.Generic;
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namespace Server.Multis
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{
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public class HouseSign : Item
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{
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private BaseHouse m_Owner;
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private Mobile m_OrgOwner;
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public HouseSign(BaseHouse owner)
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: base(0xBD2)
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{
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m_Owner = owner;
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m_OrgOwner = m_Owner.Owner;
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Movable = false;
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}
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public HouseSign(Serial serial)
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: base(serial)
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{
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}
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public string GetName()
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{
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if (Name == null)
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return "An Unnamed House";
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return Name;
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}
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public BaseHouse Owner => m_Owner;
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[CommandProperty(AccessLevel.GameMaster)]
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public bool RestrictDecay
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{
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get
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{
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return (m_Owner != null && m_Owner.RestrictDecay);
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}
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set
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{
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if (m_Owner != null)
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m_Owner.RestrictDecay = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Mobile OriginalOwner => m_OrgOwner;
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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if (m_Owner != null && !m_Owner.Deleted)
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m_Owner.Delete();
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}
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public override void AddNameProperty(ObjectPropertyList list)
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{
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list.Add(1061638); // A House Sign
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}
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public override bool ForceShowProperties => true;
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private bool m_GettingProperties;
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public bool GettingProperties => m_GettingProperties;
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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list.Add(1061639, Utility.FixHtml(GetName())); // Name: ~1_NAME~
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list.Add(1061640, (m_Owner == null || m_Owner.Owner == null) ? "nobody" : m_Owner.Owner.Name); // Owner: ~1_OWNER~
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if (m_Owner != null)
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{
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list.Add(m_Owner.Public ? 1061641 : 1061642); // This House is Open to the Public : This is a Private Home
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m_GettingProperties = true;
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DecayLevel level = m_Owner.DecayLevel;
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m_GettingProperties = false;
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if (level == DecayLevel.DemolitionPending)
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{
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list.Add(1062497); // Demolition Pending
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}
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else if (level != DecayLevel.Ageless)
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{
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if (level == DecayLevel.Collapsed)
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level = DecayLevel.IDOC;
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list.Add(1062028, string.Format("#{0}", 1043009 + (int)level)); // Condition: This structure is ...
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}
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}
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}
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public void ShowSign(Mobile m)
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{
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if (m_Owner != null && m.AccessLevel == AccessLevel.Player)
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{
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if ((m_Owner.IsFriend(m)))
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{
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m_Owner.RefreshDecay();
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}
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}
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m.SendGump(new HouseGump(HouseGumpPage.Information, m, m_Owner));
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}
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public void ClaimGump_Callback(Mobile from, bool okay, object state)
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{
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if (okay && m_Owner != null && m_Owner.Owner == null && m_Owner.DecayLevel != DecayLevel.DemolitionPending)
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{
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bool canClaim = false;
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if (m_Owner.CoOwners == null || m_Owner.CoOwners.Count == 0)
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canClaim = m_Owner.IsFriend(from);
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else
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canClaim = m_Owner.IsCoOwner(from);
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if (canClaim && !BaseHouse.AtAccountHouseLimit(from))
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{
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m_Owner.Owner = from;
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m_Owner.LastTraded = DateTime.UtcNow;
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}
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}
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InvalidateProperties();
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ShowSign(from);
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}
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public override void OnDoubleClick(Mobile m)
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{
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if (m_Owner == null)
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return;
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if (m.AccessLevel < AccessLevel.GameMaster && m_Owner.Owner == null && m_Owner.DecayLevel != DecayLevel.DemolitionPending)
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{
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bool canClaim = false;
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if (m_Owner.CoOwners == null || m_Owner.CoOwners.Count == 0)
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canClaim = m_Owner.IsFriend(m);
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else
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canClaim = m_Owner.IsCoOwner(m);
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if (canClaim && !BaseHouse.AtAccountHouseLimit(m))
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{
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/* You do not currently own any house on any shard with this account,
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* and this house currently does not have an owner. If you wish, you
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* may choose to claim this house and become its rightful owner. If
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* you do this, it will become your Primary house and automatically
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* refresh. If you claim this house, you will be unable to place
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* another house or have another house transferred to you for the
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* next 7 days. Do you wish to claim this house?
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*/
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m.SendGump(new WarningGump(501036, 32512, 1049719, 32512, 420, 280, ClaimGump_Callback, null));
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}
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}
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ShowSign(m);
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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if (from.Alive && Owner != null)
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{
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if (Owner.AreThereAvailableVendorsFor(from))
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list.Add(new VendorsEntry(this));
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if (Owner.VendorInventories.Count > 0)
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list.Add(new ReclaimVendorInventoryEntry(this));
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}
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}
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private class VendorsEntry : ContextMenuEntry
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{
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private readonly HouseSign m_Sign;
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public VendorsEntry(HouseSign sign)
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: base(6211)
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{
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m_Sign = sign;
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}
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public override void OnClick()
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{
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Mobile from = Owner.From;
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if (!from.CheckAlive() || m_Sign.Deleted || m_Sign.Owner == null || !m_Sign.Owner.AreThereAvailableVendorsFor(from))
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return;
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if (from.Map != m_Sign.Map || !from.InRange(m_Sign, 5))
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{
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from.SendLocalizedMessage(1062429); // You must be within five paces of the house sign to use this option.
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}
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else
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{
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from.SendGump(new HouseGump(HouseGumpPage.Vendors, from, m_Sign.Owner));
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}
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}
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}
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private class ReclaimVendorInventoryEntry : ContextMenuEntry
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{
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private readonly HouseSign m_Sign;
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public ReclaimVendorInventoryEntry(HouseSign sign)
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: base(6213)
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{
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m_Sign = sign;
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}
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public override void OnClick()
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{
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Mobile from = Owner.From;
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if (m_Sign.Deleted || m_Sign.Owner == null || m_Sign.Owner.VendorInventories.Count == 0 || !from.CheckAlive())
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return;
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if (from.Map != m_Sign.Map || !from.InRange(m_Sign, 5))
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{
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from.SendLocalizedMessage(1062429); // You must be within five paces of the house sign to use this option.
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}
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else
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{
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from.CloseGump(typeof(VendorInventoryGump));
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from.SendGump(new VendorInventoryGump(m_Sign.Owner, from));
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}
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write(m_Owner);
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writer.Write(m_OrgOwner);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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m_Owner = reader.ReadItem() as BaseHouse;
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m_OrgOwner = reader.ReadMobile();
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break;
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}
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}
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}
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}
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}
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