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Added removed mobiles to Spawner Persistence to remove them from spawners. Re-Added harful effects for aura effect, reduced range to 3. Various code cleanup. Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
70 lines
2.2 KiB
C#
70 lines
2.2 KiB
C#
using Server.Mobiles;
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namespace Server.Engines.Quests.Doom
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{
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public class AcceptConversation : QuestConversation
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{
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public override object Message =>
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/* You have accepted Victoria's help. She requires 1000 Daemon
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* bones to summon the devourer.<BR><BR>
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*
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* You may hand Victoria the bones as you collect them and she
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* will keep count of how many you have brought her.<BR><BR>
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*
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* Daemon bones can be collected via various means throughout
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* Dungeon Doom.<BR><BR>
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*
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* Good luck.
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*/
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1050027;
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public override void OnRead()
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{
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System.AddObjective(new CollectBonesObjective());
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}
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}
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public class VanquishDaemonConversation : QuestConversation
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{
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public override object Message =>
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/* Well done brave soul. I shall summon the beast to the circle
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* of stones just South-East of here. Take great care - the beast
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* takes many forms. Now hurry...
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*/
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1050021;
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public override void OnRead()
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{
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Victoria victoria = ((TheSummoningQuest)System).Victoria;
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if (victoria == null)
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{
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System.From.SendMessage("Internal error: unable to find Victoria. Quest unable to continue.");
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System.Cancel();
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}
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else
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{
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SummoningAltar altar = victoria.Altar;
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if (altar == null)
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{
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System.From.SendMessage("Internal error: unable to find summoning altar. Quest unable to continue.");
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System.Cancel();
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}
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else if (altar.Daemon == null || !altar.Daemon.Alive)
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{
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BoneDemon daemon = new BoneDemon();
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daemon.MoveToWorld(altar.Location, altar.Map);
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altar.Daemon = daemon;
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System.AddObjective(new VanquishDaemonObjective(daemon));
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}
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else
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{
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victoria.SayTo(System.From, "The devourer has already been summoned.");
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((TheSummoningQuest)System).WaitForSummon = true;
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}
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}
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}
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}
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}
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