servuo/Scripts/Quests/TheSummoning/Conversations.cs
TrueUO 8b8519dba4
Bug Fixes (#4767)
Added removed mobiles to Spawner Persistence to remove them from spawners.
Re-Added harful effects for aura effect, reduced range to 3.
Various code cleanup.

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-04-23 21:02:21 -07:00

70 lines
2.2 KiB
C#

using Server.Mobiles;
namespace Server.Engines.Quests.Doom
{
public class AcceptConversation : QuestConversation
{
public override object Message =>
/* You have accepted Victoria's help. She requires 1000 Daemon
* bones to summon the devourer.<BR><BR>
*
* You may hand Victoria the bones as you collect them and she
* will keep count of how many you have brought her.<BR><BR>
*
* Daemon bones can be collected via various means throughout
* Dungeon Doom.<BR><BR>
*
* Good luck.
*/
1050027;
public override void OnRead()
{
System.AddObjective(new CollectBonesObjective());
}
}
public class VanquishDaemonConversation : QuestConversation
{
public override object Message =>
/* Well done brave soul. I shall summon the beast to the circle
* of stones just South-East of here. Take great care - the beast
* takes many forms. Now hurry...
*/
1050021;
public override void OnRead()
{
Victoria victoria = ((TheSummoningQuest)System).Victoria;
if (victoria == null)
{
System.From.SendMessage("Internal error: unable to find Victoria. Quest unable to continue.");
System.Cancel();
}
else
{
SummoningAltar altar = victoria.Altar;
if (altar == null)
{
System.From.SendMessage("Internal error: unable to find summoning altar. Quest unable to continue.");
System.Cancel();
}
else if (altar.Daemon == null || !altar.Daemon.Alive)
{
BoneDemon daemon = new BoneDemon();
daemon.MoveToWorld(altar.Location, altar.Map);
altar.Daemon = daemon;
System.AddObjective(new VanquishDaemonObjective(daemon));
}
else
{
victoria.SayTo(System.From, "The devourer has already been summoned.");
((TheSummoningQuest)System).WaitForSummon = true;
}
}
}
}
}