mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
Added removed mobiles to Spawner Persistence to remove them from spawners. Re-Added harful effects for aura effect, reduced range to 3. Various code cleanup. Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
175 lines
5.7 KiB
C#
175 lines
5.7 KiB
C#
using Server.Items;
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using Server.Mobiles;
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using System.Collections.Generic;
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namespace Server.Engines.Quests.Doom
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{
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public class CollectBonesObjective : QuestObjective
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{
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public override object Message =>
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/* Find 1000 Daemon bones and hand them
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* to Victoria as you find them.
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*/
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1050026;
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public override int MaxProgress => 1000;
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public override void OnComplete()
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{
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Victoria victoria = ((TheSummoningQuest)System).Victoria;
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if (victoria == null)
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{
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System.From.SendMessage("Internal error: unable to find Victoria. Quest unable to continue.");
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System.Cancel();
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}
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else
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{
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SummoningAltar altar = victoria.Altar;
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if (altar == null)
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{
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System.From.SendMessage("Internal error: unable to find summoning altar. Quest unable to continue.");
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System.Cancel();
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}
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else if (altar.Daemon == null || !altar.Daemon.Alive)
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{
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System.AddConversation(new VanquishDaemonConversation());
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}
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else
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{
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victoria.SayTo(System.From, "The devourer has already been summoned. Return when the devourer has been slain and I will summon it for you.");
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((TheSummoningQuest)System).WaitForSummon = true;
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}
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}
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}
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public override void RenderMessage(BaseQuestGump gump)
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{
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if (CurProgress > 0 && CurProgress < MaxProgress)
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gump.AddHtmlObject(70, 130, 300, 100, 1050028, BaseQuestGump.Blue, false, false); // Victoria has accepted the Daemon bones, but the requirement is not yet met.
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else
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base.RenderMessage(gump);
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}
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public override void RenderProgress(BaseQuestGump gump)
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{
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if (CurProgress > 0 && CurProgress < MaxProgress)
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{
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gump.AddHtmlObject(70, 260, 270, 100, 1050019, BaseQuestGump.Blue, false, false); // Number of bones collected:
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gump.AddLabel(70, 280, 100, CurProgress.ToString());
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gump.AddLabel(100, 280, 100, "/");
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gump.AddLabel(130, 280, 100, MaxProgress.ToString());
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}
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else
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{
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base.RenderProgress(gump);
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}
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}
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}
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public class VanquishDaemonObjective : QuestObjective
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{
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private BoneDemon m_Daemon;
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private Corpse m_CorpseWithSkull;
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public VanquishDaemonObjective(BoneDemon daemon)
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{
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m_Daemon = daemon;
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}
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// Serialization
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public VanquishDaemonObjective()
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{
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}
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public Corpse CorpseWithSkull
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{
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get
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{
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return m_CorpseWithSkull;
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}
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set
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{
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m_CorpseWithSkull = value;
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}
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}
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public override object Message =>
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/* Go forth and vanquish the devourer that has been summoned!
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*/
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1050037;
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public override void CheckProgress()
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{
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if (m_Daemon == null || !m_Daemon.Alive)
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Complete();
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}
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public override void OnComplete()
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{
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Victoria victoria = ((TheSummoningQuest)System).Victoria;
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if (victoria != null)
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{
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SummoningAltar altar = victoria.Altar;
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if (altar != null)
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altar.CheckDaemon();
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}
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PlayerMobile from = System.From;
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if (!from.Alive)
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{
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from.SendLocalizedMessage(1050033); // The devourer lies dead, unfortunately so do you. You cannot claim your reward while dead. You will need to face him again.
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((TheSummoningQuest)System).WaitForSummon = true;
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}
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else
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{
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bool hasRights = true;
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if (m_Daemon != null)
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{
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List<DamageStore> lootingRights = m_Daemon.GetLootingRights();
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for (int i = 0; i < lootingRights.Count; ++i)
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{
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DamageStore ds = lootingRights[i];
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if (ds.m_HasRight && ds.m_Mobile == from)
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{
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hasRights = true;
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break;
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}
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}
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}
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if (!hasRights)
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{
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from.SendLocalizedMessage(1050034); // The devourer lies dead. Unfortunately you did not sufficiently prove your worth in combating the devourer. Victoria shall summon another incarnation of the devourer to the circle of stones. Try again noble adventurer.
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((TheSummoningQuest)System).WaitForSummon = true;
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}
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else
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{
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from.SendLocalizedMessage(1050035); // The devourer lies dead. Search his corpse to claim your prize!
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if (m_Daemon != null)
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m_CorpseWithSkull = m_Daemon.Corpse as Corpse;
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}
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}
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}
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public override void ChildDeserialize(GenericReader reader)
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{
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int version = reader.ReadEncodedInt();
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m_Daemon = reader.ReadMobile() as BoneDemon;
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m_CorpseWithSkull = reader.ReadItem() as Corpse;
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}
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public override void ChildSerialize(GenericWriter writer)
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{
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writer.WriteEncodedInt(0); // version
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writer.Write(m_Daemon);
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writer.Write(m_CorpseWithSkull);
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}
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}
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}
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