mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
-Fixed issue where client helpers could bypass the container gump and add items directly to the seed box -SearedFireAntGoo is no longer stackable -Blue NPC's (mainly vendors, not initial innocent) can no longer be attacked on trammel maps -Aggressors/Aggressed from pet masters now works properly. This was suspected to crated large numbers to redundant aggressor/aggressed added to a mobiles aggressor/aggressed lists -Aggressive action for healing a mobile while fighting another mobile has been re-enabled -AuraDamage is now a harmful act, ie those affected will aggro on your pet! -MLDryads should no longer attack other wild creatures during Blackthorn Invasion Instance -More code cleanup
458 lines
15 KiB
C#
458 lines
15 KiB
C#
using Server.Commands;
|
|
using Server.ContextMenus;
|
|
using Server.Mobiles;
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Server.Regions
|
|
{
|
|
public class SpawnEntry : ISpawner
|
|
{
|
|
public static readonly TimeSpan DefaultMinSpawnTime = TimeSpan.FromMinutes(2.0);
|
|
public static readonly TimeSpan DefaultMaxSpawnTime = TimeSpan.FromMinutes(5.0);
|
|
public static readonly Direction InvalidDirection = Direction.Running;
|
|
private static readonly Hashtable m_Table = new Hashtable();
|
|
private static List<IEntity> m_RemoveList;
|
|
private readonly int m_ID;
|
|
private readonly BaseRegion m_Region;
|
|
private readonly Point3D m_Home;
|
|
private readonly int m_Range;
|
|
private readonly Direction m_Direction;
|
|
private readonly SpawnDefinition m_Definition;
|
|
private readonly List<ISpawnable> m_SpawnedObjects;
|
|
private readonly TimeSpan m_MinSpawnTime;
|
|
private readonly TimeSpan m_MaxSpawnTime;
|
|
private int m_Max;
|
|
private bool m_Running;
|
|
private DateTime m_NextSpawn;
|
|
private Timer m_SpawnTimer;
|
|
public SpawnEntry(int id, BaseRegion region, Point3D home, int range, Direction direction, SpawnDefinition definition, int max, TimeSpan minSpawnTime, TimeSpan maxSpawnTime)
|
|
{
|
|
m_ID = id;
|
|
m_Region = region;
|
|
m_Home = home;
|
|
m_Range = range;
|
|
m_Direction = direction;
|
|
m_Definition = definition;
|
|
m_SpawnedObjects = new List<ISpawnable>();
|
|
m_Max = max;
|
|
m_MinSpawnTime = minSpawnTime;
|
|
m_MaxSpawnTime = maxSpawnTime;
|
|
m_Running = false;
|
|
|
|
if (m_Table.Contains(id))
|
|
Console.WriteLine("Warning: double SpawnEntry ID '{0}'", id);
|
|
else
|
|
m_Table[id] = this;
|
|
}
|
|
|
|
public static Hashtable Table => m_Table;
|
|
// When a creature's AI is deactivated (PlayerRangeSensitive optimization) does it return home?
|
|
public bool ReturnOnDeactivate => true;
|
|
// Are creatures unlinked on taming (true) or should they also go out of the region (false)?
|
|
public bool UnlinkOnTaming => false;
|
|
// Are unlinked and untamed creatures removed after 20 hours?
|
|
public bool RemoveIfUntamed => true;
|
|
public int ID => m_ID;
|
|
public BaseRegion Region => m_Region;
|
|
public Point3D HomeLocation => m_Home;
|
|
public int HomeRange => m_Range;
|
|
public Direction Direction => m_Direction;
|
|
public SpawnDefinition Definition => m_Definition;
|
|
public List<ISpawnable> SpawnedObjects => m_SpawnedObjects;
|
|
public int Max => m_Max;
|
|
public TimeSpan MinSpawnTime => m_MinSpawnTime;
|
|
public TimeSpan MaxSpawnTime => m_MaxSpawnTime;
|
|
public bool Running => m_Running;
|
|
public bool Complete => m_SpawnedObjects.Count >= m_Max;
|
|
public bool Spawning => m_Running && !Complete;
|
|
|
|
public virtual void GetSpawnProperties(ISpawnable spawn, ObjectPropertyList list)
|
|
{ }
|
|
|
|
public virtual void GetSpawnContextEntries(ISpawnable spawn, Mobile m, List<ContextMenuEntry> list)
|
|
{ }
|
|
|
|
public static void Remove(GenericReader reader, int version)
|
|
{
|
|
int count = reader.ReadInt();
|
|
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
int serial = reader.ReadInt();
|
|
IEntity entity = World.FindEntity(serial);
|
|
|
|
if (entity != null)
|
|
{
|
|
if (m_RemoveList == null)
|
|
m_RemoveList = new List<IEntity>();
|
|
|
|
m_RemoveList.Add(entity);
|
|
}
|
|
}
|
|
|
|
reader.ReadBool(); // m_Running
|
|
|
|
if (reader.ReadBool())
|
|
reader.ReadDeltaTime(); // m_NextSpawn
|
|
}
|
|
|
|
public static void Initialize()
|
|
{
|
|
if (m_RemoveList != null)
|
|
{
|
|
foreach (IEntity ent in m_RemoveList)
|
|
{
|
|
ent.Delete();
|
|
}
|
|
|
|
m_RemoveList = null;
|
|
}
|
|
|
|
SpawnPersistence.EnsureExistence();
|
|
|
|
CommandSystem.Register("RespawnAllRegions", AccessLevel.Administrator, RespawnAllRegions_OnCommand);
|
|
CommandSystem.Register("RespawnRegion", AccessLevel.GameMaster, RespawnRegion_OnCommand);
|
|
CommandSystem.Register("DelAllRegionSpawns", AccessLevel.Administrator, DelAllRegionSpawns_OnCommand);
|
|
CommandSystem.Register("DelRegionSpawns", AccessLevel.GameMaster, DelRegionSpawns_OnCommand);
|
|
CommandSystem.Register("StartAllRegionSpawns", AccessLevel.Administrator, StartAllRegionSpawns_OnCommand);
|
|
CommandSystem.Register("StartRegionSpawns", AccessLevel.GameMaster, StartRegionSpawns_OnCommand);
|
|
CommandSystem.Register("StopAllRegionSpawns", AccessLevel.Administrator, StopAllRegionSpawns_OnCommand);
|
|
CommandSystem.Register("StopRegionSpawns", AccessLevel.GameMaster, StopRegionSpawns_OnCommand);
|
|
}
|
|
|
|
public Point3D RandomSpawnLocation(int spawnHeight, bool land, bool water)
|
|
{
|
|
return m_Region.RandomSpawnLocation(spawnHeight, land, water, m_Home, m_Range);
|
|
}
|
|
|
|
public void Start()
|
|
{
|
|
if (m_Running)
|
|
return;
|
|
|
|
m_Running = true;
|
|
CheckTimer();
|
|
}
|
|
|
|
public void Stop()
|
|
{
|
|
if (!m_Running)
|
|
return;
|
|
|
|
m_Running = false;
|
|
CheckTimer();
|
|
}
|
|
|
|
public void DeleteSpawnedObjects()
|
|
{
|
|
InternalDeleteSpawnedObjects();
|
|
|
|
m_Running = false;
|
|
CheckTimer();
|
|
}
|
|
|
|
public void Respawn()
|
|
{
|
|
InternalDeleteSpawnedObjects();
|
|
|
|
for (int i = 0; !Complete && i < m_Max; i++)
|
|
Spawn();
|
|
|
|
m_Running = true;
|
|
CheckTimer();
|
|
}
|
|
|
|
public void Delete()
|
|
{
|
|
m_Max = 0;
|
|
InternalDeleteSpawnedObjects();
|
|
|
|
if (m_SpawnTimer != null)
|
|
{
|
|
m_SpawnTimer.Stop();
|
|
m_SpawnTimer = null;
|
|
}
|
|
|
|
if (m_Table[m_ID] == this)
|
|
m_Table.Remove(m_ID);
|
|
}
|
|
|
|
public void Serialize(GenericWriter writer)
|
|
{
|
|
writer.Write(m_SpawnedObjects.Count);
|
|
|
|
for (int i = 0; i < m_SpawnedObjects.Count; i++)
|
|
{
|
|
ISpawnable spawn = m_SpawnedObjects[i];
|
|
|
|
int serial = spawn.Serial;
|
|
|
|
writer.Write(serial);
|
|
}
|
|
|
|
writer.Write(m_Running);
|
|
|
|
if (m_SpawnTimer != null)
|
|
{
|
|
writer.Write(true);
|
|
writer.WriteDeltaTime(m_NextSpawn);
|
|
}
|
|
else
|
|
{
|
|
writer.Write(false);
|
|
}
|
|
}
|
|
|
|
public void Deserialize(GenericReader reader, int version)
|
|
{
|
|
int count = reader.ReadInt();
|
|
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
int serial = reader.ReadInt();
|
|
ISpawnable spawnableEntity = World.FindEntity(serial) as ISpawnable;
|
|
|
|
if (spawnableEntity != null)
|
|
Add(spawnableEntity);
|
|
}
|
|
|
|
m_Running = reader.ReadBool();
|
|
|
|
if (reader.ReadBool())
|
|
{
|
|
m_NextSpawn = reader.ReadDeltaTime();
|
|
|
|
if (Spawning)
|
|
{
|
|
if (m_SpawnTimer != null)
|
|
m_SpawnTimer.Stop();
|
|
|
|
TimeSpan delay = m_NextSpawn - DateTime.UtcNow;
|
|
m_SpawnTimer = Timer.DelayCall(delay > TimeSpan.Zero ? delay : TimeSpan.Zero, TimerCallback);
|
|
}
|
|
}
|
|
|
|
CheckTimer();
|
|
}
|
|
|
|
private static BaseRegion GetCommandData(CommandEventArgs args)
|
|
{
|
|
Mobile from = args.Mobile;
|
|
|
|
Region reg;
|
|
if (args.Length == 0)
|
|
{
|
|
reg = from.Region;
|
|
}
|
|
else
|
|
{
|
|
string name = args.GetString(0);
|
|
//reg = (Region) from.Map.Regions[name];
|
|
|
|
if (!from.Map.Regions.TryGetValue(name, out reg))
|
|
{
|
|
from.SendMessage("Could not find region '{0}'.", name);
|
|
return null;
|
|
}
|
|
}
|
|
|
|
BaseRegion br = reg as BaseRegion;
|
|
|
|
if (br == null || br.Spawns == null)
|
|
{
|
|
from.SendMessage("There are no spawners in region '{0}'.", reg);
|
|
return null;
|
|
}
|
|
|
|
return br;
|
|
}
|
|
|
|
[Usage("RespawnAllRegions")]
|
|
[Description("Respawns all regions and sets the spawners as running.")]
|
|
private static void RespawnAllRegions_OnCommand(CommandEventArgs args)
|
|
{
|
|
foreach (SpawnEntry entry in m_Table.Values)
|
|
{
|
|
entry.Respawn();
|
|
}
|
|
|
|
args.Mobile.SendMessage("All regions have respawned.");
|
|
}
|
|
|
|
[Usage("RespawnRegion [<region name>]")]
|
|
[Description("Respawns the region in which you are (or that you provided) and sets the spawners as running.")]
|
|
private static void RespawnRegion_OnCommand(CommandEventArgs args)
|
|
{
|
|
BaseRegion region = GetCommandData(args);
|
|
|
|
if (region == null)
|
|
return;
|
|
|
|
for (int i = 0; i < region.Spawns.Length; i++)
|
|
region.Spawns[i].Respawn();
|
|
|
|
args.Mobile.SendMessage("Region '{0}' has respawned.", region);
|
|
}
|
|
|
|
[Usage("DelAllRegionSpawns")]
|
|
[Description("Deletes all spawned objects of every regions and sets the spawners as not running.")]
|
|
private static void DelAllRegionSpawns_OnCommand(CommandEventArgs args)
|
|
{
|
|
foreach (SpawnEntry entry in m_Table.Values)
|
|
{
|
|
entry.DeleteSpawnedObjects();
|
|
}
|
|
|
|
args.Mobile.SendMessage("All region spawned objects have been deleted.");
|
|
}
|
|
|
|
[Usage("DelRegionSpawns [<region name>]")]
|
|
[Description("Deletes all spawned objects of the region in which you are (or that you provided) and sets the spawners as not running.")]
|
|
private static void DelRegionSpawns_OnCommand(CommandEventArgs args)
|
|
{
|
|
BaseRegion region = GetCommandData(args);
|
|
|
|
if (region == null)
|
|
return;
|
|
|
|
for (int i = 0; i < region.Spawns.Length; i++)
|
|
region.Spawns[i].DeleteSpawnedObjects();
|
|
|
|
args.Mobile.SendMessage("Spawned objects of region '{0}' have been deleted.", region);
|
|
}
|
|
|
|
[Usage("StartAllRegionSpawns")]
|
|
[Description("Sets the region spawners of all regions as running.")]
|
|
private static void StartAllRegionSpawns_OnCommand(CommandEventArgs args)
|
|
{
|
|
foreach (SpawnEntry entry in m_Table.Values)
|
|
{
|
|
entry.Start();
|
|
}
|
|
|
|
args.Mobile.SendMessage("All region spawners have started.");
|
|
}
|
|
|
|
[Usage("StartRegionSpawns [<region name>]")]
|
|
[Description("Sets the region spawners of the region in which you are (or that you provided) as running.")]
|
|
private static void StartRegionSpawns_OnCommand(CommandEventArgs args)
|
|
{
|
|
BaseRegion region = GetCommandData(args);
|
|
|
|
if (region == null)
|
|
return;
|
|
|
|
for (int i = 0; i < region.Spawns.Length; i++)
|
|
region.Spawns[i].Start();
|
|
|
|
args.Mobile.SendMessage("Spawners of region '{0}' have started.", region);
|
|
}
|
|
|
|
[Usage("StopAllRegionSpawns")]
|
|
[Description("Sets the region spawners of all regions as not running.")]
|
|
private static void StopAllRegionSpawns_OnCommand(CommandEventArgs args)
|
|
{
|
|
foreach (SpawnEntry entry in m_Table.Values)
|
|
{
|
|
entry.Stop();
|
|
}
|
|
|
|
args.Mobile.SendMessage("All region spawners have stopped.");
|
|
}
|
|
|
|
[Usage("StopRegionSpawns [<region name>]")]
|
|
[Description("Sets the region spawners of the region in which you are (or that you provided) as not running.")]
|
|
private static void StopRegionSpawns_OnCommand(CommandEventArgs args)
|
|
{
|
|
BaseRegion region = GetCommandData(args);
|
|
|
|
if (region == null)
|
|
return;
|
|
|
|
for (int i = 0; i < region.Spawns.Length; i++)
|
|
region.Spawns[i].Stop();
|
|
|
|
args.Mobile.SendMessage("Spawners of region '{0}' have stopped.", region);
|
|
}
|
|
|
|
private void Spawn()
|
|
{
|
|
ISpawnable spawn = m_Definition.Spawn(this);
|
|
|
|
if (spawn != null)
|
|
Add(spawn);
|
|
}
|
|
|
|
private void Add(ISpawnable spawn)
|
|
{
|
|
m_SpawnedObjects.Add(spawn);
|
|
|
|
spawn.Spawner = this;
|
|
|
|
if (spawn is BaseCreature)
|
|
((BaseCreature)spawn).RemoveIfUntamed = RemoveIfUntamed;
|
|
}
|
|
|
|
void ISpawner.Remove(ISpawnable spawn)
|
|
{
|
|
m_SpawnedObjects.Remove(spawn);
|
|
|
|
CheckTimer();
|
|
}
|
|
|
|
private TimeSpan RandomTime()
|
|
{
|
|
int min = (int)m_MinSpawnTime.TotalSeconds;
|
|
int max = (int)m_MaxSpawnTime.TotalSeconds;
|
|
|
|
int rand = Utility.RandomMinMax(min, max);
|
|
return TimeSpan.FromSeconds(rand);
|
|
}
|
|
|
|
private void CheckTimer()
|
|
{
|
|
if (Spawning)
|
|
{
|
|
if (m_SpawnTimer == null)
|
|
{
|
|
TimeSpan time = RandomTime();
|
|
m_SpawnTimer = Timer.DelayCall(time, TimerCallback);
|
|
m_NextSpawn = DateTime.UtcNow + time;
|
|
}
|
|
}
|
|
else if (m_SpawnTimer != null)
|
|
{
|
|
m_SpawnTimer.Stop();
|
|
m_SpawnTimer = null;
|
|
}
|
|
}
|
|
|
|
private void TimerCallback()
|
|
{
|
|
int amount = Math.Max((m_Max - m_SpawnedObjects.Count) / 3, 1);
|
|
|
|
for (int i = 0; i < amount; i++)
|
|
Spawn();
|
|
|
|
m_SpawnTimer = null;
|
|
CheckTimer();
|
|
}
|
|
|
|
private void InternalDeleteSpawnedObjects()
|
|
{
|
|
foreach (ISpawnable spawnable in m_SpawnedObjects)
|
|
{
|
|
spawnable.Spawner = null;
|
|
|
|
bool uncontrolled = !(spawnable is BaseCreature) || !((BaseCreature)spawnable).Controlled;
|
|
|
|
if (uncontrolled)
|
|
spawnable.Delete();
|
|
}
|
|
|
|
m_SpawnedObjects.Clear();
|
|
}
|
|
}
|
|
}
|