servuo/Scripts/Regions/Spawning/SpawnEntry.cs
TrueUO f608d123a4
Bug Fixes (#4762)
-Fixed issue where client helpers could bypass the container gump and add items directly to the seed box
-SearedFireAntGoo is no longer stackable
-Blue NPC's (mainly vendors, not initial innocent) can no longer be attacked on trammel maps
-Aggressors/Aggressed from pet masters now works properly. This was suspected to crated large numbers to redundant aggressor/aggressed added to a mobiles aggressor/aggressed lists
-Aggressive action for healing a mobile while fighting another mobile has been re-enabled
-AuraDamage is now a harmful act, ie those affected will aggro on your pet!
-MLDryads should no longer attack other wild creatures during Blackthorn Invasion Instance
-More code cleanup
2020-04-21 17:25:24 -07:00

458 lines
15 KiB
C#

using Server.Commands;
using Server.ContextMenus;
using Server.Mobiles;
using System;
using System.Collections;
using System.Collections.Generic;
namespace Server.Regions
{
public class SpawnEntry : ISpawner
{
public static readonly TimeSpan DefaultMinSpawnTime = TimeSpan.FromMinutes(2.0);
public static readonly TimeSpan DefaultMaxSpawnTime = TimeSpan.FromMinutes(5.0);
public static readonly Direction InvalidDirection = Direction.Running;
private static readonly Hashtable m_Table = new Hashtable();
private static List<IEntity> m_RemoveList;
private readonly int m_ID;
private readonly BaseRegion m_Region;
private readonly Point3D m_Home;
private readonly int m_Range;
private readonly Direction m_Direction;
private readonly SpawnDefinition m_Definition;
private readonly List<ISpawnable> m_SpawnedObjects;
private readonly TimeSpan m_MinSpawnTime;
private readonly TimeSpan m_MaxSpawnTime;
private int m_Max;
private bool m_Running;
private DateTime m_NextSpawn;
private Timer m_SpawnTimer;
public SpawnEntry(int id, BaseRegion region, Point3D home, int range, Direction direction, SpawnDefinition definition, int max, TimeSpan minSpawnTime, TimeSpan maxSpawnTime)
{
m_ID = id;
m_Region = region;
m_Home = home;
m_Range = range;
m_Direction = direction;
m_Definition = definition;
m_SpawnedObjects = new List<ISpawnable>();
m_Max = max;
m_MinSpawnTime = minSpawnTime;
m_MaxSpawnTime = maxSpawnTime;
m_Running = false;
if (m_Table.Contains(id))
Console.WriteLine("Warning: double SpawnEntry ID '{0}'", id);
else
m_Table[id] = this;
}
public static Hashtable Table => m_Table;
// When a creature's AI is deactivated (PlayerRangeSensitive optimization) does it return home?
public bool ReturnOnDeactivate => true;
// Are creatures unlinked on taming (true) or should they also go out of the region (false)?
public bool UnlinkOnTaming => false;
// Are unlinked and untamed creatures removed after 20 hours?
public bool RemoveIfUntamed => true;
public int ID => m_ID;
public BaseRegion Region => m_Region;
public Point3D HomeLocation => m_Home;
public int HomeRange => m_Range;
public Direction Direction => m_Direction;
public SpawnDefinition Definition => m_Definition;
public List<ISpawnable> SpawnedObjects => m_SpawnedObjects;
public int Max => m_Max;
public TimeSpan MinSpawnTime => m_MinSpawnTime;
public TimeSpan MaxSpawnTime => m_MaxSpawnTime;
public bool Running => m_Running;
public bool Complete => m_SpawnedObjects.Count >= m_Max;
public bool Spawning => m_Running && !Complete;
public virtual void GetSpawnProperties(ISpawnable spawn, ObjectPropertyList list)
{ }
public virtual void GetSpawnContextEntries(ISpawnable spawn, Mobile m, List<ContextMenuEntry> list)
{ }
public static void Remove(GenericReader reader, int version)
{
int count = reader.ReadInt();
for (int i = 0; i < count; i++)
{
int serial = reader.ReadInt();
IEntity entity = World.FindEntity(serial);
if (entity != null)
{
if (m_RemoveList == null)
m_RemoveList = new List<IEntity>();
m_RemoveList.Add(entity);
}
}
reader.ReadBool(); // m_Running
if (reader.ReadBool())
reader.ReadDeltaTime(); // m_NextSpawn
}
public static void Initialize()
{
if (m_RemoveList != null)
{
foreach (IEntity ent in m_RemoveList)
{
ent.Delete();
}
m_RemoveList = null;
}
SpawnPersistence.EnsureExistence();
CommandSystem.Register("RespawnAllRegions", AccessLevel.Administrator, RespawnAllRegions_OnCommand);
CommandSystem.Register("RespawnRegion", AccessLevel.GameMaster, RespawnRegion_OnCommand);
CommandSystem.Register("DelAllRegionSpawns", AccessLevel.Administrator, DelAllRegionSpawns_OnCommand);
CommandSystem.Register("DelRegionSpawns", AccessLevel.GameMaster, DelRegionSpawns_OnCommand);
CommandSystem.Register("StartAllRegionSpawns", AccessLevel.Administrator, StartAllRegionSpawns_OnCommand);
CommandSystem.Register("StartRegionSpawns", AccessLevel.GameMaster, StartRegionSpawns_OnCommand);
CommandSystem.Register("StopAllRegionSpawns", AccessLevel.Administrator, StopAllRegionSpawns_OnCommand);
CommandSystem.Register("StopRegionSpawns", AccessLevel.GameMaster, StopRegionSpawns_OnCommand);
}
public Point3D RandomSpawnLocation(int spawnHeight, bool land, bool water)
{
return m_Region.RandomSpawnLocation(spawnHeight, land, water, m_Home, m_Range);
}
public void Start()
{
if (m_Running)
return;
m_Running = true;
CheckTimer();
}
public void Stop()
{
if (!m_Running)
return;
m_Running = false;
CheckTimer();
}
public void DeleteSpawnedObjects()
{
InternalDeleteSpawnedObjects();
m_Running = false;
CheckTimer();
}
public void Respawn()
{
InternalDeleteSpawnedObjects();
for (int i = 0; !Complete && i < m_Max; i++)
Spawn();
m_Running = true;
CheckTimer();
}
public void Delete()
{
m_Max = 0;
InternalDeleteSpawnedObjects();
if (m_SpawnTimer != null)
{
m_SpawnTimer.Stop();
m_SpawnTimer = null;
}
if (m_Table[m_ID] == this)
m_Table.Remove(m_ID);
}
public void Serialize(GenericWriter writer)
{
writer.Write(m_SpawnedObjects.Count);
for (int i = 0; i < m_SpawnedObjects.Count; i++)
{
ISpawnable spawn = m_SpawnedObjects[i];
int serial = spawn.Serial;
writer.Write(serial);
}
writer.Write(m_Running);
if (m_SpawnTimer != null)
{
writer.Write(true);
writer.WriteDeltaTime(m_NextSpawn);
}
else
{
writer.Write(false);
}
}
public void Deserialize(GenericReader reader, int version)
{
int count = reader.ReadInt();
for (int i = 0; i < count; i++)
{
int serial = reader.ReadInt();
ISpawnable spawnableEntity = World.FindEntity(serial) as ISpawnable;
if (spawnableEntity != null)
Add(spawnableEntity);
}
m_Running = reader.ReadBool();
if (reader.ReadBool())
{
m_NextSpawn = reader.ReadDeltaTime();
if (Spawning)
{
if (m_SpawnTimer != null)
m_SpawnTimer.Stop();
TimeSpan delay = m_NextSpawn - DateTime.UtcNow;
m_SpawnTimer = Timer.DelayCall(delay > TimeSpan.Zero ? delay : TimeSpan.Zero, TimerCallback);
}
}
CheckTimer();
}
private static BaseRegion GetCommandData(CommandEventArgs args)
{
Mobile from = args.Mobile;
Region reg;
if (args.Length == 0)
{
reg = from.Region;
}
else
{
string name = args.GetString(0);
//reg = (Region) from.Map.Regions[name];
if (!from.Map.Regions.TryGetValue(name, out reg))
{
from.SendMessage("Could not find region '{0}'.", name);
return null;
}
}
BaseRegion br = reg as BaseRegion;
if (br == null || br.Spawns == null)
{
from.SendMessage("There are no spawners in region '{0}'.", reg);
return null;
}
return br;
}
[Usage("RespawnAllRegions")]
[Description("Respawns all regions and sets the spawners as running.")]
private static void RespawnAllRegions_OnCommand(CommandEventArgs args)
{
foreach (SpawnEntry entry in m_Table.Values)
{
entry.Respawn();
}
args.Mobile.SendMessage("All regions have respawned.");
}
[Usage("RespawnRegion [<region name>]")]
[Description("Respawns the region in which you are (or that you provided) and sets the spawners as running.")]
private static void RespawnRegion_OnCommand(CommandEventArgs args)
{
BaseRegion region = GetCommandData(args);
if (region == null)
return;
for (int i = 0; i < region.Spawns.Length; i++)
region.Spawns[i].Respawn();
args.Mobile.SendMessage("Region '{0}' has respawned.", region);
}
[Usage("DelAllRegionSpawns")]
[Description("Deletes all spawned objects of every regions and sets the spawners as not running.")]
private static void DelAllRegionSpawns_OnCommand(CommandEventArgs args)
{
foreach (SpawnEntry entry in m_Table.Values)
{
entry.DeleteSpawnedObjects();
}
args.Mobile.SendMessage("All region spawned objects have been deleted.");
}
[Usage("DelRegionSpawns [<region name>]")]
[Description("Deletes all spawned objects of the region in which you are (or that you provided) and sets the spawners as not running.")]
private static void DelRegionSpawns_OnCommand(CommandEventArgs args)
{
BaseRegion region = GetCommandData(args);
if (region == null)
return;
for (int i = 0; i < region.Spawns.Length; i++)
region.Spawns[i].DeleteSpawnedObjects();
args.Mobile.SendMessage("Spawned objects of region '{0}' have been deleted.", region);
}
[Usage("StartAllRegionSpawns")]
[Description("Sets the region spawners of all regions as running.")]
private static void StartAllRegionSpawns_OnCommand(CommandEventArgs args)
{
foreach (SpawnEntry entry in m_Table.Values)
{
entry.Start();
}
args.Mobile.SendMessage("All region spawners have started.");
}
[Usage("StartRegionSpawns [<region name>]")]
[Description("Sets the region spawners of the region in which you are (or that you provided) as running.")]
private static void StartRegionSpawns_OnCommand(CommandEventArgs args)
{
BaseRegion region = GetCommandData(args);
if (region == null)
return;
for (int i = 0; i < region.Spawns.Length; i++)
region.Spawns[i].Start();
args.Mobile.SendMessage("Spawners of region '{0}' have started.", region);
}
[Usage("StopAllRegionSpawns")]
[Description("Sets the region spawners of all regions as not running.")]
private static void StopAllRegionSpawns_OnCommand(CommandEventArgs args)
{
foreach (SpawnEntry entry in m_Table.Values)
{
entry.Stop();
}
args.Mobile.SendMessage("All region spawners have stopped.");
}
[Usage("StopRegionSpawns [<region name>]")]
[Description("Sets the region spawners of the region in which you are (or that you provided) as not running.")]
private static void StopRegionSpawns_OnCommand(CommandEventArgs args)
{
BaseRegion region = GetCommandData(args);
if (region == null)
return;
for (int i = 0; i < region.Spawns.Length; i++)
region.Spawns[i].Stop();
args.Mobile.SendMessage("Spawners of region '{0}' have stopped.", region);
}
private void Spawn()
{
ISpawnable spawn = m_Definition.Spawn(this);
if (spawn != null)
Add(spawn);
}
private void Add(ISpawnable spawn)
{
m_SpawnedObjects.Add(spawn);
spawn.Spawner = this;
if (spawn is BaseCreature)
((BaseCreature)spawn).RemoveIfUntamed = RemoveIfUntamed;
}
void ISpawner.Remove(ISpawnable spawn)
{
m_SpawnedObjects.Remove(spawn);
CheckTimer();
}
private TimeSpan RandomTime()
{
int min = (int)m_MinSpawnTime.TotalSeconds;
int max = (int)m_MaxSpawnTime.TotalSeconds;
int rand = Utility.RandomMinMax(min, max);
return TimeSpan.FromSeconds(rand);
}
private void CheckTimer()
{
if (Spawning)
{
if (m_SpawnTimer == null)
{
TimeSpan time = RandomTime();
m_SpawnTimer = Timer.DelayCall(time, TimerCallback);
m_NextSpawn = DateTime.UtcNow + time;
}
}
else if (m_SpawnTimer != null)
{
m_SpawnTimer.Stop();
m_SpawnTimer = null;
}
}
private void TimerCallback()
{
int amount = Math.Max((m_Max - m_SpawnedObjects.Count) / 3, 1);
for (int i = 0; i < amount; i++)
Spawn();
m_SpawnTimer = null;
CheckTimer();
}
private void InternalDeleteSpawnedObjects()
{
foreach (ISpawnable spawnable in m_SpawnedObjects)
{
spawnable.Spawner = null;
bool uncontrolled = !(spawnable is BaseCreature) || !((BaseCreature)spawnable).Controlled;
if (uncontrolled)
spawnable.Delete();
}
m_SpawnedObjects.Clear();
}
}
}