servuo/Scripts/Regions/Spawning/SpawnPersistence.cs
2020-04-16 18:41:32 -07:00

61 lines
No EOL
1.6 KiB
C#

namespace Server.Regions
{
public class SpawnPersistence : Item
{
private static SpawnPersistence m_Instance;
public SpawnPersistence(Serial serial)
: base(serial)
{
m_Instance = this;
}
private SpawnPersistence()
: base(1)
{
Movable = false;
}
public SpawnPersistence Instance => m_Instance;
public override string DefaultName => "Region spawn persistence - Internal";
public static void EnsureExistence()
{
if (m_Instance == null)
m_Instance = new SpawnPersistence();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
writer.Write(SpawnEntry.Table.Values.Count);
foreach (SpawnEntry entry in SpawnEntry.Table.Values)
{
writer.Write(entry.ID);
entry.Serialize(writer);
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
int count = reader.ReadInt();
for (int i = 0; i < count; i++)
{
int id = reader.ReadInt();
SpawnEntry entry = (SpawnEntry)SpawnEntry.Table[id];
if (entry != null)
entry.Deserialize(reader, version);
else
SpawnEntry.Remove(reader, version);
}
}
}
}