servuo/Scripts/Services/ArmorRefinement/ArmorRefiner.cs
pyro17 bebc100d6c
Ranger Equipment fix, Additem delete (#5012)
* Ranger Equipment fix, Additem delete
- add parameter with default value to AddItem
- On Conflict, still log conflict, but delete the conflicting Item by default

- Delete the base boots of Rangers befor adding the new boots

* Updated Mobile Scripts

- went through all scripts to update them to SetWearable
- reverted change to AddItem

* Update to SetWearable

- last item being set will be worn (if no override to OnEquip returns false
- delete the item on the layer that is the same as the new item (if existend)
- used ifs to cap item.Movable, therefor no need to call to Random if <= 0 or >= 1

* Update base InitOutFit

- replaced the Additem for Backpack with SetWearable, Movable is getting set this way too
- altered the other SetWearable calls, to allow the items to be moved / dropped (as they should normally)

* Null reference sanity check.

Co-authored-by: Voxpire <admin@vita-nex.com>
2022-06-16 04:44:54 +01:00

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2 KiB
C#

using Server.Gumps;
using Server.Items;
using System.Collections.Generic;
namespace Server.Mobiles
{
public class ArmorRefiner : BaseVendor
{
private RefinementCraftType m_RefineType;
[CommandProperty(AccessLevel.GameMaster)]
public RefinementCraftType RefineType { get { return m_RefineType; } set { m_RefineType = value; } }
private readonly List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public override void InitSBInfo()
{
}
[Constructable]
public ArmorRefiner(RefinementCraftType type) : base("the armor refiner")
{
m_RefineType = type;
SetSkill(SkillName.ArmsLore, 36.0, 68.0);
SetWearable(new HalfApron(), dropChance: 1);
switch (m_RefineType)
{
case RefinementCraftType.Blacksmith:
SetWearable(new SmithHammer(), dropChance: 1);
SetSkill(SkillName.Blacksmith, 65.0, 88.0);
break;
case RefinementCraftType.Tailor:
SetSkill(SkillName.Tailoring, 60.0, 83.0);
break;
case RefinementCraftType.Carpenter:
SetSkill(SkillName.Carpentry, 61.0, 93.0);
break;
}
}
public override void OnDoubleClick(Mobile from)
{
if (from.InRange(Location, 10))
from.SendGump(new RefinementHelpGump(m_RefineType));
}
public ArmorRefiner(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
writer.Write((int)m_RefineType);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int v = reader.ReadInt();
m_RefineType = (RefinementCraftType)reader.ReadInt();
}
}
}