mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
* Ranger Equipment fix, Additem delete - add parameter with default value to AddItem - On Conflict, still log conflict, but delete the conflicting Item by default - Delete the base boots of Rangers befor adding the new boots * Updated Mobile Scripts - went through all scripts to update them to SetWearable - reverted change to AddItem * Update to SetWearable - last item being set will be worn (if no override to OnEquip returns false - delete the item on the layer that is the same as the new item (if existend) - used ifs to cap item.Movable, therefor no need to call to Random if <= 0 or >= 1 * Update base InitOutFit - replaced the Additem for Backpack with SetWearable, Movable is getting set this way too - altered the other SetWearable calls, to allow the items to be moved / dropped (as they should normally) * Null reference sanity check. Co-authored-by: Voxpire <admin@vita-nex.com>
68 lines
No EOL
2 KiB
C#
68 lines
No EOL
2 KiB
C#
using Server.Gumps;
|
|
using Server.Items;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
public class ArmorRefiner : BaseVendor
|
|
{
|
|
private RefinementCraftType m_RefineType;
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public RefinementCraftType RefineType { get { return m_RefineType; } set { m_RefineType = value; } }
|
|
|
|
private readonly List<SBInfo> m_SBInfos = new List<SBInfo>();
|
|
protected override List<SBInfo> SBInfos => m_SBInfos;
|
|
|
|
public override void InitSBInfo()
|
|
{
|
|
}
|
|
|
|
[Constructable]
|
|
public ArmorRefiner(RefinementCraftType type) : base("the armor refiner")
|
|
{
|
|
m_RefineType = type;
|
|
|
|
SetSkill(SkillName.ArmsLore, 36.0, 68.0);
|
|
SetWearable(new HalfApron(), dropChance: 1);
|
|
|
|
switch (m_RefineType)
|
|
{
|
|
case RefinementCraftType.Blacksmith:
|
|
SetWearable(new SmithHammer(), dropChance: 1);
|
|
SetSkill(SkillName.Blacksmith, 65.0, 88.0);
|
|
break;
|
|
case RefinementCraftType.Tailor:
|
|
SetSkill(SkillName.Tailoring, 60.0, 83.0);
|
|
break;
|
|
case RefinementCraftType.Carpenter:
|
|
SetSkill(SkillName.Carpentry, 61.0, 93.0);
|
|
break;
|
|
}
|
|
}
|
|
|
|
public override void OnDoubleClick(Mobile from)
|
|
{
|
|
if (from.InRange(Location, 10))
|
|
from.SendGump(new RefinementHelpGump(m_RefineType));
|
|
}
|
|
|
|
public ArmorRefiner(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
writer.Write(0);
|
|
writer.Write((int)m_RefineType);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
int v = reader.ReadInt();
|
|
m_RefineType = (RefinementCraftType)reader.ReadInt();
|
|
}
|
|
}
|
|
} |