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* Ranger Equipment fix, Additem delete - add parameter with default value to AddItem - On Conflict, still log conflict, but delete the conflicting Item by default - Delete the base boots of Rangers befor adding the new boots * Updated Mobile Scripts - went through all scripts to update them to SetWearable - reverted change to AddItem * Update to SetWearable - last item being set will be worn (if no override to OnEquip returns false - delete the item on the layer that is the same as the new item (if existend) - used ifs to cap item.Movable, therefor no need to call to Random if <= 0 or >= 1 * Update base InitOutFit - replaced the Additem for Backpack with SetWearable, Movable is getting set this way too - altered the other SetWearable calls, to allow the items to be moved / dropped (as they should normally) * Null reference sanity check. Co-authored-by: Voxpire <admin@vita-nex.com> |
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| .. | ||
| DiabolicalSeaweed.cs | ||
| Djinn.cs | ||
| IceWyrm.cs | ||
| MercutioTheUnsavory.cs | ||
| ObsidianWyvern.cs | ||
| OrcEngineer.cs | ||
| Paralithode.cs | ||
| RockMite.cs | ||
| SalvageHookMonsters.cs | ||
| SeaSnake.cs | ||
| Shadowlord.cs | ||
| ShipBat.cs | ||
| ShipRat.cs | ||
| TheMasterInstructor.cs | ||