servuo/Scripts/Services/ExploringTheDeep/Questers
pyro17 bebc100d6c
Ranger Equipment fix, Additem delete (#5012)
* Ranger Equipment fix, Additem delete
- add parameter with default value to AddItem
- On Conflict, still log conflict, but delete the conflicting Item by default

- Delete the base boots of Rangers befor adding the new boots

* Updated Mobile Scripts

- went through all scripts to update them to SetWearable
- reverted change to AddItem

* Update to SetWearable

- last item being set will be worn (if no override to OnEquip returns false
- delete the item on the layer that is the same as the new item (if existend)
- used ifs to cap item.Movable, therefor no need to call to Random if <= 0 or >= 1

* Update base InitOutFit

- replaced the Additem for Backpack with SetWearable, Movable is getting set this way too
- altered the other SetWearable calls, to allow the items to be moved / dropped (as they should normally)

* Null reference sanity check.

Co-authored-by: Voxpire <admin@vita-nex.com>
2022-06-16 04:44:54 +01:00
..
ChampHuthwait.cs Bug Fixes (#4762) 2020-04-21 17:25:24 -07:00
CusteauPerron.cs Cleanup 2020-09-18 10:59:33 -04:00
GipsyGemologist.cs Bug Fixes (#4762) 2020-04-21 17:25:24 -07:00
HeplerPaulson.cs Ranger Equipment fix, Additem delete (#5012) 2022-06-16 04:44:54 +01:00
JosefSkimmons.cs Cleanup 2020-09-18 10:59:33 -04:00
MadelineHarte.cs Bug Fixes (#4762) 2020-04-21 17:25:24 -07:00
SBHepler.cs Bug Fixes (#4767) 2020-04-23 21:02:21 -07:00