servuo/Scripts/Services/HuntmasterChallenge
pyro17 bebc100d6c
Ranger Equipment fix, Additem delete (#5012)
* Ranger Equipment fix, Additem delete
- add parameter with default value to AddItem
- On Conflict, still log conflict, but delete the conflicting Item by default

- Delete the base boots of Rangers befor adding the new boots

* Updated Mobile Scripts

- went through all scripts to update them to SetWearable
- reverted change to AddItem

* Update to SetWearable

- last item being set will be worn (if no override to OnEquip returns false
- delete the item on the layer that is the same as the new item (if existend)
- used ifs to cap item.Movable, therefor no need to call to Random if <= 0 or >= 1

* Update base InitOutFit

- replaced the Additem for Backpack with SetWearable, Movable is getting set this way too
- altered the other SetWearable calls, to allow the items to be moved / dropped (as they should normally)

* Null reference sanity check.

Co-authored-by: Voxpire <admin@vita-nex.com>
2022-06-16 04:44:54 +01:00
..
BestKillBoard.cs Bug Fixes 2020-09-21 09:53:44 -04:00
ComplexHuntTrophy.cs Bug Fixes 2020-09-21 09:53:44 -04:00
DisplayTrophy.cs Removes unneeded ints from the entire project. 2020-04-16 09:27:30 -04:00
HuntingPermit.cs Cleanup (#4848) 2020-09-16 07:43:44 -07:00
HuntingSystem.cs Changes/Fixes (#4773) 2020-05-04 07:51:02 -07:00
HuntingTrophyInfo.cs Fixes (#4895) 2020-11-02 08:49:41 -07:00
HuntMaster.cs Ranger Equipment fix, Additem delete (#5012) 2022-06-16 04:44:54 +01:00
HuntMasterRewardGump.cs Bug Fixes 2020-11-27 22:52:49 +03:00
HuntTrophy.cs Cleanup 2020-09-18 10:59:33 -04:00
KillEntry.cs A total convert of get return to => 2020-04-16 20:37:29 -04:00
ResourceSatchels.cs Bug Fixes (#4782) 2020-05-16 15:31:52 -07:00
RewardItems.cs Bug Fixes 2020-11-27 22:52:49 +03:00