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https://github.com/ServUO/ServUO
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Added stam/hits/mana regen timers to registry. Players and creatures will have their own timers to reduce any timer drift for players. Moved TimerRegistry.cs to Server folder Fixed issue where champ spawns weren't generating after they were deleted Fixed issue where champ spawn corpses weren't deleting after 1 minute Added timer object threshold where if met, a new timer will be created. This will prevent timers from processing potentially large lists causing server hangups. removed huge memory leaks of un-needed timers firing during mobile creation and deserialization Corpse decay times are now controlled by the mobile |
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| .. | ||
| MiniChampionSpawn.cs | ||
| MiniChampSpawnInfo.cs | ||
| MiniChampType.cs | ||