servuo/Scripts/Skills/EvalInt.cs
TrueUO e78c0795a9 Books now once again work correctly in the CC and EC.
Travesty now uses the proper weapon specials. Specials when in natual form have also been toned down
Controlled creatures no longer lose focus when attacking on kill/attack control order
Temporarily removed looting rights for healing as this is suspected in causing a shard lockup. It will either be refactored or investigated further
Fixed issue where boat courses were not working properly and the tillerman was piloting the boat in the wrong DirectionL
Boat course no longer works in the corgul region
Corgul Island map now indicates when the encounter will Expire
Simplified code used to determine if an item or subclass of an item can be crafted
2020-04-19 13:26:24 -04:00

93 lines
3.6 KiB
C#

using Server.Mobiles;
using Server.Network;
using Server.Targeting;
using System;
namespace Server.SkillHandlers
{
public class EvalInt
{
public static void Initialize()
{
SkillInfo.Table[16].Callback = OnUse;
}
public static TimeSpan OnUse(Mobile m)
{
m.Target = new InternalTarget();
m.SendLocalizedMessage(500906); // What do you wish to evaluate?
return TimeSpan.FromSeconds(1.0);
}
private class InternalTarget : Target
{
public InternalTarget()
: base(8, false, TargetFlags.None)
{
}
protected override void OnTarget(Mobile from, object targeted)
{
if (from == targeted)
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 500910); // Hmm, that person looks really silly.
}
else if (targeted is TownCrier)
{
((TownCrier)targeted).PrivateOverheadMessage(MessageType.Regular, 0x3B2, 500907, from.NetState); // He looks smart enough to remember the news. Ask him about it.
}
else if (targeted is BaseVendor && ((BaseVendor)targeted).IsInvulnerable)
{
((BaseVendor)targeted).PrivateOverheadMessage(MessageType.Regular, 0x3B2, 500909, from.NetState); // That person could probably calculate the cost of what you buy from them.
}
else if (targeted is Mobile)
{
Mobile targ = (Mobile)targeted;
int marginOfError = Math.Max(0, 20 - (int)(from.Skills[SkillName.EvalInt].Value / 5));
int intel = targ.Int + Utility.RandomMinMax(-marginOfError, +marginOfError);
int mana = ((targ.Mana * 100) / Math.Max(targ.ManaMax, 1)) + Utility.RandomMinMax(-marginOfError, +marginOfError);
int intMod = intel / 10;
int mnMod = mana / 10;
if (intMod > 10)
intMod = 10;
else if (intMod < 0)
intMod = 0;
if (mnMod > 10)
mnMod = 10;
else if (mnMod < 0)
mnMod = 0;
int body;
if (targ.Body.IsHuman)
body = targ.Female ? 11 : 0;
else
body = 22;
if (from.CheckTargetSkill(SkillName.EvalInt, targ, 0.0, 120.0))
{
targ.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1038169 + intMod + body, from.NetState); // He/She/It looks [slighly less intelligent than a rock.] [Of Average intellect] [etc...]
if (from.Skills[SkillName.EvalInt].Base >= 76.0)
targ.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1038202 + mnMod, from.NetState); // That being is at [10,20,...] percent mental strength.
}
else
{
targ.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1038166 + (body / 11), from.NetState); // You cannot judge his/her/its mental abilities.
}
}
else if (targeted is Item)
{
((Item)targeted).SendLocalizedMessageTo(from, 500908, ""); // It looks smarter than a rock, but dumber than a piece of wood.
}
}
}
}
}