servuo/Scripts/Spells/Base/SpecialMove.cs
TrueUO b73897e554
Cleanup (#4848)
- Cleanup of various double calls and simplified code where possible.

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-09-16 07:43:44 -07:00

341 lines
9.2 KiB
C#

using Server.Items;
using Server.Network;
using Server.Spells.SkillMasteries;
using System;
using System.Collections.Generic;
namespace Server.Spells
{
public abstract class SpecialMove
{
public virtual int BaseMana => 0;
public virtual SkillName MoveSkill => SkillName.Bushido;
public virtual double RequiredSkill => 0.0;
public virtual TextDefinition AbilityMessage => 0;
public virtual bool BlockedByAnimalForm => true;
public virtual bool DelayedContext => false;
public virtual int GetAccuracyBonus(Mobile attacker)
{
return 0;
}
public virtual double GetDamageScalar(Mobile attacker, Mobile defender)
{
return 1.0;
}
// Called before swinging, to make sure the accuracy scalar is to be computed.
public virtual bool OnBeforeSwing(Mobile attacker, Mobile defender)
{
return true;
}
// Called when a hit connects, but before damage is calculated.
public virtual bool OnBeforeDamage(Mobile attacker, Mobile defender)
{
return true;
}
// Called as soon as the ability is used.
public virtual void OnUse(Mobile from)
{
}
// Called when a hit connects, at the end of the weapon.OnHit() method.
public virtual void OnHit(Mobile attacker, Mobile defender, int damage)
{
}
// Called when a hit misses.
public virtual void OnMiss(Mobile attacker, Mobile defender)
{
}
// Called when the move is cleared.
public virtual void OnClearMove(Mobile from)
{
}
public virtual void SendAbilityMessage(Mobile m)
{
TextDefinition.SendMessageTo(m, AbilityMessage);
}
public virtual bool IgnoreArmor(Mobile attacker)
{
return false;
}
public virtual double GetPropertyBonus(Mobile attacker)
{
return 1.0;
}
public virtual bool CheckSkills(Mobile m)
{
if (m.Skills[MoveSkill].Value < RequiredSkill)
{
string args = string.Format("{0}\t{1}\t ", RequiredSkill.ToString("F1"), MoveSkill.ToString());
m.SendLocalizedMessage(1063013, args); // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
return false;
}
return true;
}
public virtual int ScaleMana(Mobile m, int mana)
{
double scalar = 1.0;
if (ManaPhasingOrb.IsInManaPhase(m))
{
ManaPhasingOrb.RemoveFromTable(m);
return 0;
}
if (!Necromancy.MindRotSpell.GetMindRotScalar(m, ref scalar))
{
scalar = 1.0;
}
if (Mysticism.PurgeMagicSpell.IsUnderCurseEffects(m))
{
scalar += .5;
}
// Lower Mana Cost = 40%
int lmc = Math.Min(AosAttributes.GetValue(m, AosAttribute.LowerManaCost), 40);
lmc += BaseArmor.GetInherentLowerManaCost(m);
scalar -= (double)lmc / 100;
int total = (int)(mana * scalar);
if (m.Skills[MoveSkill].Value < 50.0 && GetContext(m) != null)
total *= 2;
return total;
}
public virtual bool CheckMana(Mobile from, bool consume)
{
int mana = ScaleMana(from, BaseMana);
if (from.Mana < mana)
{
from.SendLocalizedMessage(1060181, mana.ToString()); // You need ~1_MANA_REQUIREMENT~ mana to perform that attack
return false;
}
if (consume)
{
if (!DelayedContext)
SetContext(from);
from.Mana -= mana;
}
return true;
}
public virtual void SetContext(Mobile from)
{
if (GetContext(from) == null)
{
if (DelayedContext || from.Skills[MoveSkill].Value < 50.0)
{
Timer timer = new SpecialMoveTimer(from);
timer.Start();
AddContext(from, new SpecialMoveContext(timer, GetType()));
}
}
}
public virtual bool Validate(Mobile from)
{
if (!from.Player)
return true;
if (Bushido.HonorableExecution.IsUnderPenalty(from))
{
from.SendLocalizedMessage(1063024); // You cannot perform this special move right now.
return false;
}
if (Ninjitsu.AnimalForm.UnderTransformation(from))
{
from.SendLocalizedMessage(1063024); // You cannot perform this special move right now.
return false;
}
return CheckSkills(from) && CheckMana(from, false);
}
public virtual void CheckGain(Mobile m)
{
m.CheckSkill(MoveSkill, RequiredSkill, RequiredSkill + 37.5);
}
private static readonly Dictionary<Mobile, SpecialMove> m_Table = new Dictionary<Mobile, SpecialMove>();
public static Dictionary<Mobile, SpecialMove> Table => m_Table;
public static void ClearAllMoves(Mobile m)
{
foreach (KeyValuePair<int, SpecialMove> kvp in SpellRegistry.SpecialMoves)
{
int moveID = kvp.Key;
if (moveID != -1)
m.Send(new ToggleSpecialAbility(moveID + 1, false));
}
}
public virtual bool ValidatesDuringHit => true;
public static SpecialMove GetCurrentMove(Mobile m)
{
if (m == null)
return null;
SpecialMove move = null;
m_Table.TryGetValue(m, out move);
if (move != null && move.ValidatesDuringHit && !move.Validate(m))
{
ClearCurrentMove(m);
return null;
}
return move;
}
public static bool SetCurrentMove(Mobile m, SpecialMove move)
{
if (move != null && !move.Validate(m))
{
ClearCurrentMove(m);
return false;
}
bool sameMove = (move == GetCurrentMove(m));
ClearCurrentMove(m);
if (sameMove)
return true;
if (move != null)
{
WeaponAbility.ClearCurrentAbility(m);
m_Table[m] = move;
move.OnUse(m);
int moveID = SpellRegistry.GetRegistryNumber(move);
if (moveID > 0)
m.Send(new ToggleSpecialAbility(moveID + 1, true));
move.SendAbilityMessage(m);
SkillMasterySpell.CancelSpecialMove(m);
}
return true;
}
public static void ClearCurrentMove(Mobile m)
{
SpecialMove move = null;
m_Table.TryGetValue(m, out move);
if (move != null)
{
move.OnClearMove(m);
int moveID = SpellRegistry.GetRegistryNumber(move);
if (moveID > 0)
m.Send(new ToggleSpecialAbility(moveID + 1, false));
}
m_Table.Remove(m);
}
private static readonly Dictionary<Mobile, SpecialMoveContext> m_PlayersTable = new Dictionary<Mobile, SpecialMoveContext>();
private static void AddContext(Mobile m, SpecialMoveContext context)
{
m_PlayersTable[m] = context;
}
private static void RemoveContext(Mobile m)
{
SpecialMoveContext context = GetContext(m);
if (context != null)
{
m_PlayersTable.Remove(m);
context.Timer.Stop();
}
}
private static SpecialMoveContext GetContext(Mobile m)
{
return (m_PlayersTable.ContainsKey(m) ? m_PlayersTable[m] : null);
}
public static bool GetContext(Mobile m, Type type)
{
SpecialMoveContext context = null;
m_PlayersTable.TryGetValue(m, out context);
if (context == null)
return false;
return (context.Type == type);
}
private class SpecialMoveTimer : Timer
{
private readonly Mobile m_Mobile;
public SpecialMoveTimer(Mobile from)
: base(TimeSpan.FromSeconds(3.0))
{
m_Mobile = from;
Priority = TimerPriority.TwentyFiveMS;
}
protected override void OnTick()
{
RemoveContext(m_Mobile);
}
}
public class SpecialMoveContext
{
private readonly Timer m_Timer;
private readonly Type m_Type;
public Timer Timer => m_Timer;
public Type Type => m_Type;
public SpecialMoveContext(Timer timer, Type type)
{
m_Timer = timer;
m_Type = type;
}
}
}
}