mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
- Cleanup of various double calls and simplified code where possible. Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
95 lines
2.8 KiB
C#
95 lines
2.8 KiB
C#
using Server.Mobiles;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Spells.First
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{
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public class HealSpell : MagerySpell
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{
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private static readonly SpellInfo m_Info = new SpellInfo(
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"Heal", "In Mani",
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224,
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9061,
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Reagent.Garlic,
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Reagent.Ginseng,
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Reagent.SpidersSilk);
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public HealSpell(Mobile caster, Item scroll)
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: base(caster, scroll, m_Info)
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{
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}
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public override SpellCircle Circle => SpellCircle.First;
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public override void OnCast()
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{
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Caster.Target = new InternalTarget(this);
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}
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public void Target(Mobile m)
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{
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if (!Caster.CanSee(m))
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{
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Caster.SendLocalizedMessage(500237); // Target can not be seen.
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}
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else if (m.IsDeadBondedPet)
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{
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Caster.SendLocalizedMessage(1060177); // You cannot heal a creature that is already dead!
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}
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else if (m is BaseCreature && ((BaseCreature)m).IsAnimatedDead)
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{
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Caster.SendLocalizedMessage(1061654); // You cannot heal that which is not alive.
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}
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else if (m is IRepairableMobile && ((IRepairableMobile)m).RepairResource != typeof(Items.Bandage))
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{
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Caster.LocalOverheadMessage(MessageType.Regular, 0x3B2, 500951); // You cannot heal that.
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}
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else if (m.Poisoned || Items.MortalStrike.IsWounded(m))
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{
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Caster.LocalOverheadMessage(MessageType.Regular, 0x22, (Caster == m) ? 1005000 : 1010398);
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}
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else if (CheckBSequence(m))
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{
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SpellHelper.Turn(Caster, m);
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int toHeal;
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toHeal = Caster.Skills.Magery.Fixed / 120;
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toHeal += Utility.RandomMinMax(1, 4);
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if (Caster != m)
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toHeal = (int)(toHeal * 1.5);
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//m.Heal( toHeal, Caster );
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SpellHelper.Heal(toHeal, m, Caster);
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m.FixedParticles(0x376A, 9, 32, 5005, EffectLayer.Waist);
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m.PlaySound(0x1F2);
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}
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FinishSequence();
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}
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public class InternalTarget : Target
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{
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private readonly HealSpell m_Owner;
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public InternalTarget(HealSpell owner)
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: base(10, false, TargetFlags.Beneficial)
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{
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m_Owner = owner;
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}
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protected override void OnTarget(Mobile from, object o)
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{
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if (o is Mobile)
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{
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m_Owner.Target((Mobile)o);
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}
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}
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protected override void OnTargetFinish(Mobile from)
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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