servuo/Scripts/Spells/Ninjitsu/Backstab.cs
TrueUO 8b8519dba4
Bug Fixes (#4767)
Added removed mobiles to Spawner Persistence to remove them from spawners.
Re-Added harful effects for aura effect, reduced range to 3.
Various code cleanup.

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-04-23 21:02:21 -07:00

66 lines
2.1 KiB
C#

using Server.SkillHandlers;
using System;
namespace Server.Spells.Ninjitsu
{
public class Backstab : NinjaMove
{
public override int BaseMana => 30;
public override double RequiredSkill => 40.0;
public override TextDefinition AbilityMessage => new TextDefinition(1063089);// You prepare to Backstab your opponent.
public override bool ValidatesDuringHit => false;
public override double GetDamageScalar(Mobile attacker, Mobile defender)
{
double ninjitsu = attacker.Skills[SkillName.Ninjitsu].Value;
return 1.0 + (ninjitsu / 360) + Tracking.GetStalkingBonus(attacker, defender) / 100;
}
public override bool Validate(Mobile from)
{
if (!from.Hidden || from.AllowedStealthSteps <= 0)
{
from.SendLocalizedMessage(1063087); // You must be in stealth mode to use this ability.
return false;
}
return base.Validate(from);
}
public override bool OnBeforeSwing(Mobile attacker, Mobile defender)
{
bool valid = Validate(attacker) && CheckMana(attacker, true);
if (valid)
{
attacker.BeginAction(typeof(Stealth));
Timer.DelayCall(TimeSpan.FromSeconds(5.0), delegate { attacker.EndAction(typeof(Stealth)); });
}
return valid;
}
public override void OnHit(Mobile attacker, Mobile defender, int damage)
{
//Validates before swing
ClearCurrentMove(attacker);
attacker.SendLocalizedMessage(1063090); // You quickly stab your opponent as you come out of hiding!
defender.FixedParticles(0x37B9, 1, 5, 0x251D, 0x651, 0, EffectLayer.Waist);
attacker.RevealingAction();
CheckGain(attacker);
}
public override void OnMiss(Mobile attacker, Mobile defender)
{
ClearCurrentMove(attacker);
attacker.SendLocalizedMessage(1063161); // You failed to properly use the element of surprise.
attacker.RevealingAction();
}
}
}