mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
- Shop item prices now reset at startup, per EA - Nether Cyclone spell damage fixed - magic reflect spell now EA like - Vis list now persists through restarts. - Fixed an exploit with ChickenStatue and CowStatue.cs - Fishing poles now get luck accounted - Restless soul is now grey - Added proper CUB point value to tmaps - Doom spawns are now seperated and EA accurate. Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
101 lines
3 KiB
C#
101 lines
3 KiB
C#
using Server.Mobiles;
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using Server.Targeting;
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using System;
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using System.Linq;
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namespace Server.Spells.Seventh
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{
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public class ChainLightningSpell : MagerySpell
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{
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public override DamageType SpellDamageType => DamageType.SpellAOE;
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private static readonly SpellInfo m_Info = new SpellInfo(
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"Chain Lightning", "Vas Ort Grav",
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209,
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9022,
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false,
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Reagent.BlackPearl,
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Reagent.Bloodmoss,
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Reagent.MandrakeRoot,
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Reagent.SulfurousAsh);
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public ChainLightningSpell(Mobile caster, Item scroll)
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: base(caster, scroll, m_Info)
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{
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}
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public override SpellCircle Circle => SpellCircle.Seventh;
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public override bool DelayedDamage => true;
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public override void OnCast()
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{
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Caster.Target = new InternalTarget(this);
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}
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public void Target(IPoint3D p)
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{
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if (!Caster.CanSee(p))
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{
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Caster.SendLocalizedMessage(500237); // Target can not be seen.
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}
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else if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
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{
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SpellHelper.Turn(Caster, p);
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if (p is Item)
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p = ((Item)p).GetWorldLocation();
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System.Collections.Generic.List<IDamageable> targets = AcquireIndirectTargets(p, 2).ToList();
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int count = Math.Max(1, targets.Count);
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foreach (IDamageable dam in targets)
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{
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IDamageable id = dam;
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Mobile m = id as Mobile;
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double damage = GetNewAosDamage(51, 1, 5, id is PlayerMobile, id);
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if (count > 2)
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damage = (damage * 2) / count;
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Mobile source = Caster;
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SpellHelper.CheckReflect(this, ref source, ref id);
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if (m != null)
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{
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damage *= GetDamageScalar(m);
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}
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Effects.SendBoltEffect(id, true, 0, false);
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Caster.DoHarmful(id);
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SpellHelper.Damage(this, id, damage, 0, 0, 0, 0, 100);
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}
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ColUtility.Free(targets);
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}
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FinishSequence();
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}
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private class InternalTarget : Target
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{
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private readonly ChainLightningSpell m_Owner;
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public InternalTarget(ChainLightningSpell owner)
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: base(10, true, TargetFlags.None)
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{
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m_Owner = owner;
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}
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protected override void OnTarget(Mobile from, object o)
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{
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IPoint3D p = o as IPoint3D;
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if (p != null)
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m_Owner.Target(p);
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}
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protected override void OnTargetFinish(Mobile from)
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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