servuo/Scripts/Spells/Sixth/Explosion.cs
TrueUO 43ef3b7cf2
Changes (#4820)
- Shop item prices now reset at startup, per EA
- Nether Cyclone spell damage fixed
- magic reflect spell now EA like
- Vis list now persists through restarts.
- Fixed an exploit with ChickenStatue and CowStatue.cs
- Fishing poles now get luck accounted
- Restless soul is now grey
- Added proper CUB point value to tmaps
- Doom spawns are now seperated and EA accurate.

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-07-26 18:18:34 -07:00

123 lines
3.6 KiB
C#

using Server.Targeting;
using System;
namespace Server.Spells.Sixth
{
public class ExplosionSpell : MagerySpell
{
private static readonly SpellInfo m_Info = new SpellInfo(
"Explosion", "Vas Ort Flam",
230,
9041,
Reagent.Bloodmoss,
Reagent.MandrakeRoot);
public ExplosionSpell(Mobile caster, Item scroll)
: base(caster, scroll, m_Info)
{
}
public override SpellCircle Circle => SpellCircle.Sixth;
public override bool DelayedDamageStacking => false;
public override void OnCast()
{
Caster.Target = new InternalTarget(this);
}
public void Target(IDamageable m)
{
if (HasDelayContext(m))
{
DoHurtFizzle();
return;
}
if (!Caster.CanSee(m))
{
Caster.SendLocalizedMessage(500237); // Target can not be seen.
}
else if (Caster.CanBeHarmful(m) && CheckSequence())
{
Mobile attacker = Caster;
SpellHelper.Turn(Caster, m);
SpellHelper.CheckReflect(this, Caster, ref m);
InternalTimer t = new InternalTimer(this, attacker, m);
t.Start();
}
FinishSequence();
}
private class InternalTimer : Timer
{
private readonly MagerySpell m_Spell;
private readonly IDamageable m_Target;
private readonly Mobile m_Attacker;
public InternalTimer(MagerySpell spell, Mobile attacker, IDamageable target)
: base(TimeSpan.FromSeconds(3.0))
{
m_Spell = spell;
m_Attacker = attacker;
m_Target = target;
if (m_Spell != null)
m_Spell.StartDelayedDamageContext(attacker, this);
Priority = TimerPriority.FiftyMS;
}
protected override void OnTick()
{
Mobile defender = m_Target as Mobile;
if (m_Attacker.HarmfulCheck(m_Target))
{
double damage = m_Spell.GetNewAosDamage(40, 1, 5, m_Target);
if (defender != null)
{
defender.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
defender.PlaySound(0x307);
}
else
{
Effects.SendLocationParticles(m_Target, 0x36BD, 20, 10, 5044);
Effects.PlaySound(m_Target.Location, m_Target.Map, 0x307);
}
if (damage > 0)
{
SpellHelper.Damage(m_Spell, m_Target, damage, 0, 100, 0, 0, 0);
}
if (m_Spell != null)
m_Spell.RemoveDelayedDamageContext(m_Attacker);
}
}
}
private class InternalTarget : Target
{
private readonly ExplosionSpell m_Owner;
public InternalTarget(ExplosionSpell owner)
: base(10, false, TargetFlags.Harmful)
{
m_Owner = owner;
}
protected override void OnTarget(Mobile from, object o)
{
if (o is IDamageable)
m_Owner.Target((IDamageable)o);
}
protected override void OnTargetFinish(Mobile from)
{
m_Owner.FinishSequence();
}
}
}
}