mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
- Shop item prices now reset at startup, per EA - Nether Cyclone spell damage fixed - magic reflect spell now EA like - Vis list now persists through restarts. - Fixed an exploit with ChickenStatue and CowStatue.cs - Fishing poles now get luck accounted - Restless soul is now grey - Added proper CUB point value to tmaps - Doom spawns are now seperated and EA accurate. Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
123 lines
3.6 KiB
C#
123 lines
3.6 KiB
C#
using Server.Targeting;
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using System;
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namespace Server.Spells.Sixth
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{
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public class ExplosionSpell : MagerySpell
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{
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private static readonly SpellInfo m_Info = new SpellInfo(
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"Explosion", "Vas Ort Flam",
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230,
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9041,
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Reagent.Bloodmoss,
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Reagent.MandrakeRoot);
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public ExplosionSpell(Mobile caster, Item scroll)
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: base(caster, scroll, m_Info)
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{
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}
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public override SpellCircle Circle => SpellCircle.Sixth;
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public override bool DelayedDamageStacking => false;
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public override void OnCast()
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{
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Caster.Target = new InternalTarget(this);
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}
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public void Target(IDamageable m)
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{
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if (HasDelayContext(m))
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{
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DoHurtFizzle();
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return;
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}
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if (!Caster.CanSee(m))
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{
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Caster.SendLocalizedMessage(500237); // Target can not be seen.
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}
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else if (Caster.CanBeHarmful(m) && CheckSequence())
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{
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Mobile attacker = Caster;
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SpellHelper.Turn(Caster, m);
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SpellHelper.CheckReflect(this, Caster, ref m);
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InternalTimer t = new InternalTimer(this, attacker, m);
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t.Start();
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}
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FinishSequence();
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}
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private class InternalTimer : Timer
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{
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private readonly MagerySpell m_Spell;
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private readonly IDamageable m_Target;
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private readonly Mobile m_Attacker;
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public InternalTimer(MagerySpell spell, Mobile attacker, IDamageable target)
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: base(TimeSpan.FromSeconds(3.0))
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{
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m_Spell = spell;
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m_Attacker = attacker;
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m_Target = target;
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if (m_Spell != null)
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m_Spell.StartDelayedDamageContext(attacker, this);
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Priority = TimerPriority.FiftyMS;
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}
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protected override void OnTick()
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{
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Mobile defender = m_Target as Mobile;
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if (m_Attacker.HarmfulCheck(m_Target))
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{
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double damage = m_Spell.GetNewAosDamage(40, 1, 5, m_Target);
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if (defender != null)
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{
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defender.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
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defender.PlaySound(0x307);
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}
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else
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{
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Effects.SendLocationParticles(m_Target, 0x36BD, 20, 10, 5044);
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Effects.PlaySound(m_Target.Location, m_Target.Map, 0x307);
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}
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if (damage > 0)
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{
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SpellHelper.Damage(m_Spell, m_Target, damage, 0, 100, 0, 0, 0);
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}
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if (m_Spell != null)
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m_Spell.RemoveDelayedDamageContext(m_Attacker);
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}
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}
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}
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private class InternalTarget : Target
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{
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private readonly ExplosionSpell m_Owner;
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public InternalTarget(ExplosionSpell owner)
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: base(10, false, TargetFlags.Harmful)
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{
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m_Owner = owner;
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}
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protected override void OnTarget(Mobile from, object o)
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{
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if (o is IDamageable)
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m_Owner.Target((IDamageable)o);
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}
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protected override void OnTargetFinish(Mobile from)
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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