servuo/Scripts/Spells/Third/MagicLock.cs
2020-04-16 18:41:32 -07:00

84 lines
2.5 KiB
C#

using Server.Items;
using Server.Network;
using Server.Targeting;
namespace Server.Spells.Third
{
public class MagicLockSpell : MagerySpell
{
private static readonly SpellInfo m_Info = new SpellInfo(
"Magic Lock", "An Por",
215,
9001,
Reagent.Garlic,
Reagent.Bloodmoss,
Reagent.SulfurousAsh);
public MagicLockSpell(Mobile caster, Item scroll)
: base(caster, scroll, m_Info)
{
}
public override SpellCircle Circle => SpellCircle.Third;
public override void OnCast()
{
Caster.Target = new InternalTarget(this);
}
public void Target(LockableContainer targ)
{
if (Multis.BaseHouse.CheckLockedDownOrSecured(targ))
{
// You cannot cast this on a locked down item.
Caster.LocalOverheadMessage(MessageType.Regular, 0x22, 501761);
}
else if (targ.Locked || targ.LockLevel == 0 || targ is ParagonChest)
{
// Target must be an unlocked chest.
Caster.SendLocalizedMessage(501762);
}
else if (CheckSequence())
{
SpellHelper.Turn(Caster, targ);
Point3D loc = targ.GetWorldLocation();
Effects.SendLocationParticles(
EffectItem.Create(loc, targ.Map, EffectItem.DefaultDuration),
0x376A, 9, 32, 5020);
Effects.PlaySound(loc, targ.Map, 0x1FA);
// The chest is now locked!
Caster.LocalOverheadMessage(MessageType.Regular, 0x3B2, 501763);
targ.LockLevel = -255; // signal magic lock
targ.Locked = true;
}
FinishSequence();
}
private class InternalTarget : Target
{
private readonly MagicLockSpell m_Owner;
public InternalTarget(MagicLockSpell owner)
: base(10, false, TargetFlags.None)
{
m_Owner = owner;
}
protected override void OnTarget(Mobile from, object o)
{
if (o is LockableContainer)
m_Owner.Target((LockableContainer)o);
else
from.SendLocalizedMessage(501762); // Target must be an unlocked chest.
}
protected override void OnTargetFinish(Mobile from)
{
m_Owner.FinishSequence();
}
}
}
}