mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
381 lines
10 KiB
C#
381 lines
10 KiB
C#
#region References
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using System;
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using System.IO;
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using System.Text;
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#endregion
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namespace Server
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{
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public struct LandData
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{
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public string Name { get; set; }
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public TileFlag Flags { get; set; }
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public LandData(string name, TileFlag flags)
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{
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Name = name;
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Flags = flags;
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}
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}
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[PropertyObject]
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public struct ItemData
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{
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private byte m_Weight;
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private byte m_Quality;
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private ushort m_Animation;
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private byte m_Quantity;
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private byte m_Value;
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private byte m_Height;
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public string Name { get; set; }
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Developer)]
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public TileFlag Flags { get; set; }
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public int Weight { get => m_Weight; set => m_Weight = (byte)value; }
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public int Quality { get => m_Quality; set => m_Quality = (byte)value; }
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public int Animation { get => m_Animation; set => m_Animation = (ushort)value; }
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public int Quantity { get => m_Quantity; set => m_Quantity = (byte)value; }
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public int Value { get => m_Value; set => m_Value = (byte)value; }
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public int Height { get => m_Height; set => m_Height = (byte)value; }
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// computed properties
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public int CalcHeight => Bridge ? m_Height / 2 : m_Height;
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public bool Bridge { get => this[TileFlag.Bridge]; set => this[TileFlag.Bridge] = value; }
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public bool Wall { get => this[TileFlag.Wall]; set => this[TileFlag.Wall] = value; }
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public bool Window { get => this[TileFlag.Window]; set => this[TileFlag.Window] = value; }
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public bool Impassable { get => this[TileFlag.Impassable]; set => this[TileFlag.Impassable] = value; }
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public bool Surface { get => this[TileFlag.Surface]; set => this[TileFlag.Surface] = value; }
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public bool Roof { get => this[TileFlag.Roof]; set => this[TileFlag.Roof] = value; }
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public bool LightSource { get => this[TileFlag.LightSource]; set => this[TileFlag.LightSource] = value; }
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public bool this[TileFlag flag]
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{
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get => (Flags & flag) != 0;
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set
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{
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if (value)
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Flags |= flag;
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else
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Flags &= ~flag;
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}
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}
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public ItemData(ItemData d)
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: this(d.Name, d.Flags, d.Weight, d.Quality, d.Animation, d.Quantity, d.Value, d.Height)
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{ }
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public ItemData(string name, TileFlag flags, int weight, int quality, int animation, int quantity, int value, int height)
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{
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Name = name;
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Flags = flags;
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m_Weight = (byte)weight;
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m_Quality = (byte)quality;
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m_Animation = (ushort)animation;
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m_Quantity = (byte)quantity;
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m_Value = (byte)value;
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m_Height = (byte)height;
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}
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public ItemData(GenericReader reader)
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: this()
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{
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Deserialize(reader);
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}
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public void Serialize(GenericWriter writer)
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{
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writer.WriteEncodedInt(0);
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writer.Write(Name);
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writer.Write((ulong)Flags);
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writer.Write(m_Weight);
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writer.Write(m_Quality);
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writer.Write(m_Animation);
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writer.Write(m_Quantity);
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writer.Write(m_Value);
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writer.Write(m_Height);
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}
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public void Deserialize(GenericReader reader)
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{
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reader.ReadEncodedInt();
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Name = reader.ReadString();
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Flags = (TileFlag)reader.ReadULong();
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m_Weight = reader.ReadByte();
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m_Quality = reader.ReadByte();
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m_Animation = reader.ReadUShort();
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m_Quantity = reader.ReadByte();
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m_Value = reader.ReadByte();
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m_Height = reader.ReadByte();
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}
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}
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[Flags]
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public enum TileFlag : ulong
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{
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None = 0x0000000000000000,
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Background = 0x0000000000000001,
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Weapon = 0x0000000000000002,
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Transparent = 0x0000000000000004,
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Translucent = 0x0000000000000008,
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Wall = 0x0000000000000010,
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Damaging = 0x0000000000000020,
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Impassable = 0x0000000000000040,
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Wet = 0x0000000000000080,
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Unknown1 = 0x0000000000000100,
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Surface = 0x0000000000000200,
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Bridge = 0x0000000000000400,
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Generic = 0x0000000000000800,
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Window = 0x0000000000001000,
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NoShoot = 0x0000000000002000,
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ArticleA = 0x0000000000004000,
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ArticleAn = 0x0000000000008000,
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Internal = 0x0000000000010000,
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Foliage = 0x0000000000020000,
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PartialHue = 0x0000000000040000,
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Unknown2 = 0x0000000000080000,
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Map = 0x0000000000100000,
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Container = 0x0000000000200000,
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Wearable = 0x0000000000400000,
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LightSource = 0x0000000000800000,
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Animation = 0x0000000001000000,
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HoverOver = 0x0000000002000000,
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Unknown3 = 0x0000000004000000,
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Armor = 0x0000000008000000,
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Roof = 0x0000000010000000,
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Door = 0x0000000020000000,
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StairBack = 0x0000000040000000,
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StairRight = 0x0000000080000000,
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HS33 = 0x0000000100000000,
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HS34 = 0x0000000200000000,
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HS35 = 0x0000000400000000,
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HS36 = 0x0000000800000000,
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HS37 = 0x0000001000000000,
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HS38 = 0x0000002000000000,
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HS39 = 0x0000004000000000,
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HS40 = 0x0000008000000000,
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HS41 = 0x0000010000000000,
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HS42 = 0x0000020000000000,
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HS43 = 0x0000040000000000,
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HS44 = 0x0000080000000000,
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HS45 = 0x0000100000000000,
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HS46 = 0x0000200000000000,
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HS47 = 0x0000400000000000,
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HS48 = 0x0000800000000000,
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HS49 = 0x0001000000000000,
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HS50 = 0x0002000000000000,
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HS51 = 0x0004000000000000,
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HS52 = 0x0008000000000000,
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HS53 = 0x0010000000000000,
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HS54 = 0x0020000000000000,
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HS55 = 0x0040000000000000,
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HS56 = 0x0080000000000000,
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HS57 = 0x0100000000000000,
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HS58 = 0x0200000000000000,
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HS59 = 0x0400000000000000,
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HS60 = 0x0800000000000000,
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HS61 = 0x1000000000000000,
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HS62 = 0x2000000000000000,
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HS63 = 0x4000000000000000,
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HS64 = 0x8000000000000000
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}
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public static class TileData
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{
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public static LandData[] LandTable { get; private set; }
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public static ItemData[] ItemTable { get; private set; }
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public static int MaxLandValue { get; private set; }
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public static int MaxItemValue { get; private set; }
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private static readonly byte[] m_StringBuffer = new byte[20];
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private static string ReadNameString(BinaryReader bin)
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{
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bin.Read(m_StringBuffer, 0, 20);
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var count = 0;
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while (count < m_StringBuffer.Length && m_StringBuffer[count] != 0)
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++count;
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return Encoding.ASCII.GetString(m_StringBuffer, 0, count);
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}
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static TileData()
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{
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Load();
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}
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public static void Load()
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{
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var filePath = Core.FindDataFile("tiledata.mul");
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if (File.Exists(filePath))
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{
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using (var fs = new FileStream(filePath, FileMode.Open, FileAccess.Read, FileShare.Read))
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{
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var bin = new BinaryReader(fs);
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if (fs.Length >= 3188736)
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{
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// 7.0.9.0
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LandTable = new LandData[0x4000];
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for (var i = 0; i < 0x4000; ++i)
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{
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if (i == 1 || (i > 0 && (i & 0x1F) == 0))
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{
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bin.ReadInt32(); // header
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}
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var flags = (TileFlag)bin.ReadInt64();
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bin.ReadInt16(); // skip 2 bytes -- textureID
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LandTable[i] = new LandData(ReadNameString(bin), flags);
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}
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ItemTable = new ItemData[0x10000];
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for (var i = 0; i < 0x10000; ++i)
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{
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if ((i & 0x1F) == 0)
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{
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bin.ReadInt32(); // header
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}
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var flags = (TileFlag)bin.ReadInt64();
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int weight = bin.ReadByte();
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int quality = bin.ReadByte();
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int anim = bin.ReadUInt16();
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bin.ReadByte();
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int quantity = bin.ReadByte();
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bin.ReadInt32();
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bin.ReadByte();
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int value = bin.ReadByte();
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int height = bin.ReadByte();
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ItemTable[i] = new ItemData(ReadNameString(bin), flags, weight, quality, anim, quantity, value, height);
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}
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}
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else
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{
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LandTable = new LandData[0x4000];
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for (var i = 0; i < 0x4000; ++i)
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{
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if ((i & 0x1F) == 0)
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{
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bin.ReadInt32(); // header
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}
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var flags = (TileFlag)bin.ReadInt32();
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bin.ReadInt16(); // skip 2 bytes -- textureID
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LandTable[i] = new LandData(ReadNameString(bin), flags);
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}
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if (fs.Length == 1644544)
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{
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// 7.0.0.0
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ItemTable = new ItemData[0x8000];
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for (var i = 0; i < 0x8000; ++i)
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{
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if ((i & 0x1F) == 0)
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{
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bin.ReadInt32(); // header
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}
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var flags = (TileFlag)bin.ReadInt32();
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int weight = bin.ReadByte();
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int quality = bin.ReadByte();
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int anim = bin.ReadUInt16();
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bin.ReadByte();
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int quantity = bin.ReadByte();
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bin.ReadInt32();
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bin.ReadByte();
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int value = bin.ReadByte();
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int height = bin.ReadByte();
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ItemTable[i] = new ItemData(ReadNameString(bin), flags, weight, quality, anim, quantity, value, height);
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}
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}
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else
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{
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ItemTable = new ItemData[0x4000];
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for (var i = 0; i < 0x4000; ++i)
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{
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if ((i & 0x1F) == 0)
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{
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bin.ReadInt32(); // header
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}
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var flags = (TileFlag)bin.ReadInt32();
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int weight = bin.ReadByte();
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int quality = bin.ReadByte();
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int anim = bin.ReadUInt16();
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bin.ReadByte();
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int quantity = bin.ReadByte();
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bin.ReadInt32();
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bin.ReadByte();
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int value = bin.ReadByte();
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int height = bin.ReadByte();
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ItemTable[i] = new ItemData(ReadNameString(bin), flags, weight, quality, anim, quantity, value, height);
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}
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}
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}
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}
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MaxLandValue = LandTable.Length - 1;
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MaxItemValue = ItemTable.Length - 1;
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}
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else
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{
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throw new Exception(String.Format("TileData: {0} not found", filePath));
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}
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}
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}
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}
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