mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
201 lines
4.5 KiB
C#
201 lines
4.5 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Guilds;
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namespace Server
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{
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public class StandardSaveStrategy : SaveStrategy
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{
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public static SaveOption SaveType = SaveOption.Normal;
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private readonly Queue<Item> _decayQueue;
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public StandardSaveStrategy()
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{
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_decayQueue = new Queue<Item>();
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}
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public enum SaveOption
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{
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Normal,
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Threaded
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}
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public override string Name => "Standard";
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protected bool PermitBackgroundWrite { get; set; }
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protected bool UseSequentialWriters => SaveType == SaveOption.Normal || !PermitBackgroundWrite;
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public override void Save(SaveMetrics metrics, bool permitBackgroundWrite)
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{
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PermitBackgroundWrite = permitBackgroundWrite;
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SaveMobiles(metrics);
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SaveItems(metrics);
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SaveGuilds(metrics);
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if (permitBackgroundWrite && UseSequentialWriters) //If we're permitted to write in the background, but we don't anyways, then notify.
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World.NotifyDiskWriteComplete();
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}
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public override void ProcessDecay()
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{
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while (_decayQueue.Count > 0)
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{
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var item = _decayQueue.Dequeue();
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if (item.OnDecay())
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{
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item.Delete();
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}
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}
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}
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protected void SaveMobiles(SaveMetrics metrics)
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{
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var mobiles = World.Mobiles;
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GenericWriter idx;
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GenericWriter tdb;
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GenericWriter bin;
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if (UseSequentialWriters)
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{
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idx = new BinaryFileWriter(World.MobileIndexPath, false);
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tdb = new BinaryFileWriter(World.MobileTypesPath, false);
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bin = new BinaryFileWriter(World.MobileDataPath, true);
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}
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else
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{
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idx = new AsyncWriter(World.MobileIndexPath, false);
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tdb = new AsyncWriter(World.MobileTypesPath, false);
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bin = new AsyncWriter(World.MobileDataPath, true);
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}
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idx.Write(mobiles.Count);
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foreach (var m in mobiles.Values)
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{
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var start = bin.Position;
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idx.Write(m.m_TypeRef);
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idx.Write(m.Serial);
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idx.Write(start);
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m.Serialize(bin);
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if (metrics != null)
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{
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metrics.OnMobileSaved((int)(bin.Position - start));
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}
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idx.Write((int)(bin.Position - start));
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m.FreeCache();
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}
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tdb.Write(World.m_MobileTypes.Count);
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for (var i = 0; i < World.m_MobileTypes.Count; ++i)
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tdb.Write(World.m_MobileTypes[i].FullName);
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idx.Close();
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tdb.Close();
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bin.Close();
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}
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protected void SaveItems(SaveMetrics metrics)
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{
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var items = World.Items;
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GenericWriter idx;
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GenericWriter tdb;
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GenericWriter bin;
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if (UseSequentialWriters)
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{
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idx = new BinaryFileWriter(World.ItemIndexPath, false);
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tdb = new BinaryFileWriter(World.ItemTypesPath, false);
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bin = new BinaryFileWriter(World.ItemDataPath, true);
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}
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else
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{
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idx = new AsyncWriter(World.ItemIndexPath, false);
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tdb = new AsyncWriter(World.ItemTypesPath, false);
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bin = new AsyncWriter(World.ItemDataPath, true);
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}
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idx.Write(items.Count);
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foreach (var item in items.Values)
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{
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if (item.Decays && item.Parent == null && item.Map != Map.Internal && (item.LastMoved + item.DecayTime) <= DateTime.UtcNow)
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{
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_decayQueue.Enqueue(item);
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}
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var start = bin.Position;
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idx.Write(item.m_TypeRef);
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idx.Write(item.Serial);
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idx.Write(start);
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item.Serialize(bin);
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if (metrics != null)
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{
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metrics.OnItemSaved((int)(bin.Position - start));
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}
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idx.Write((int)(bin.Position - start));
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item.FreeCache();
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}
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tdb.Write(World.m_ItemTypes.Count);
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for (var i = 0; i < World.m_ItemTypes.Count; ++i)
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tdb.Write(World.m_ItemTypes[i].FullName);
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idx.Close();
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tdb.Close();
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bin.Close();
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}
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protected void SaveGuilds(SaveMetrics metrics)
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{
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GenericWriter idx;
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GenericWriter bin;
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if (UseSequentialWriters)
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{
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idx = new BinaryFileWriter(World.GuildIndexPath, false);
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bin = new BinaryFileWriter(World.GuildDataPath, true);
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}
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else
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{
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idx = new AsyncWriter(World.GuildIndexPath, false);
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bin = new AsyncWriter(World.GuildDataPath, true);
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}
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idx.Write(BaseGuild.List.Count);
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foreach (var guild in BaseGuild.List.Values)
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{
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var start = bin.Position;
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idx.Write(0);//guilds have no typeid
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idx.Write(guild.Id);
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idx.Write(start);
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guild.Serialize(bin);
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if (metrics != null)
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{
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metrics.OnGuildSaved((int)(bin.Position - start));
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}
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idx.Write((int)(bin.Position - start));
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}
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idx.Close();
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bin.Close();
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}
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}
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}
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